only question I've got is if couch co-op/local multiplayer is a plan for the future? other than that the only real complaint I have is sometimes bomb's explosions will take up half or more of the camera space, and I cannot tell if there's another bomb on me or if there's anyone behind said explosion at all. other than that this feels really arcade-y where everything is kind of you're fault but if you don't know what the boss/environment is gonna do it makes sense that you'll get beat up by doors or seemingly random explosions/attacks for the first couple times until you figure it out, that and playing solo is just going to be more difficult than playing with buddies. Honestly though, I love playing through arcade games that are definitely way harder solo by myself, and I fuckin dig the artstyle and the smash bros brawl type extras, the menu design is sick as hell too, and wow I can't believe I recognized most of the artists on this through artstyle alone I am truly depraved. TLDR: game's based as fuck! just make sure you like arcade style beat-em-ups and/or have a couple friends on deck to kick some ass with, and keep in mind that there's some demo jank but I mean, it's to be expected, it's a demo.
Rayn-ard
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This story and characters scratched a lot of niche things I personally adore, I love the point in time you put the story in relation to the characters, and the art was so well done it almost felt surreal that the positioning and angles of the characters could be so accurate to if you were physically there (also werewolf design is incredible), i would've liked if there was some forced slowdown during the moments where you're supposed to engross yourself in the moment, but that's mostly a me problem as I can't particularly stop myself from continuing a story. I'd love to see more of your work, or possibly a continuation to this in some way. I'm a bit too engrossed in digesting the story to really elaborate so, really good, big fan thank you for this. I will be looking out for anything and everything you put up now. (there were some minor typos and engine bugs that sorta took me out of the experience, but everything here was really well crafted and heavily appreciated)