Awesome Demo!
The demo consists of two types of challenges, which are platforming puzzles and Combat. The platforming is quite good, where you have to utilize a combination of wall runs and wall climbs to reach the end of the puzzle. Although my only gripe with the platforming is that sometimes it is difficult to execute a wall run because the character can accidentally do a wall climb instead of a wall run if the angle is just slightly off. Aside from that, the platforming gave a decent challenge that was fun to beat.
Next is combat, which for me is the highlight of the demo. The combat is unique where it sort of requires proper timing like a rhythm game instead of button mashing to win. Players have to lookout for their stamina, knowing when to back off from attacking when their stamina is low rather than just going all in on the enemies. The AI of the enemies is good, being able to sometimes predict your attacks. Dodging also feels fantastic, reminding of bloodborne where you have to be kind of exact with the timing while giving you a little bit of invincibility frames, which adds to the intensity of the fighting.
The Demo also has really neat details that at first did not seem necessary but were greatly appreciated. For example there is a photo mode in the menu, which is of course a staple of many game nowadays but it really adds that creative aspect for players that like that kind of thing. Tikal's animations and facial expressions also change depending on when he is injured or not, and to me, extra details like that show that developer really cares about attention to detail, especially towards making his characters feel like actual characters.
Overall, the demo shows features that hold the potential for an awesome full game experience, and so far, this is an excellent foundation for a fun adventure game!