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RC Dunn

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A member registered Aug 18, 2019 · View creator page →

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Any chance this will be supported in the near future? I have a few audio files that I'm not confident to delete because I think they're somewhere in the game... I just forgot where :x

This is a lifesaver. Getting towards the end of my massive game and hell if I remember where I put x item 5-6 years ago :)

Nice work on the early access demo! Really enjoyed the worlds you put together. Keep up the good work :)

Hey good work! I thought it was a fun little game and could see it becoming more. Like after conquering the galaxy the perspective could zoom out and suddenly there are multiple galaxies and everyone is fighting each other.

Also would suggest adding some tooltips when you hover over stuff. I wasn't sure what the cards did, or the numbers next to the planets (I guess it was health?).

Hi Ramza, maybe an obscure question but is there a js script call to check the weapon type in the offhand? I'm interested in this plugin, but I don't use the default RM weapon system. I'm using WAY's custom equip plugin to determine the actor's battler graphic upon weapon equip and it doesn't work well with the default dual wield system. I'm hoping yours might have a better method to check the offhand weapon.

Thanks so much for playing Ecko!

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Hey it's loaded under Yanfly's BuffStates Core; I read somewhere that it needed to be under that one whereas your Block plug-in is right under the BattleCore. If I move Parry right under Block, it doesn't work anymore.

If it's just not compatible with the skill it's too bad and I won't be able to use it, but at least the Block plug-in works with no problems.

Thanks for the response. The skill is based on one by Yanfly which basically sets the success rate to 0 if the incoming skill is on the list.

I tried adding an if/else at the beginning of the <Custom Select Effect> checking for a parry/block like you suggested and then activating the skill if false, but my JS skills are pretty basic and not 100% I did it correct.

I don't think the block/parry is the issue though. If I turn the Parry plug-in OFF, the skill still activates with the Block plug-in ON. Also when Parry is ON, even though none of my characters are capable of Parrying the skill doesn't trigger.

Hi again. I'm having an issue with one of my states and after some testing found it was incompatible with this Parry plug-in. Honestly not sure what could be causing the issue.

Below is the state's notebox; basically it blocks a physical skill of a pre-defined skill type. Any idea what could be causing it/how to fix it?

<custom select="" effect=""> // Check if this action is a skill and targets an opponent. if (this.item() && DataManager.isSkill(this.item()) && this.isForOpponent()) {   // Create a pool of blocked Skill TYPES.   var blockedtypes = [];   // Add the skill type ID's to that pool.   blockedtypes.push(2, 3, 5, 7, 8, 10, 11, 13, 14);   // Create a pool of blocked individual skills.   var blockedskills = [];   // Add the individual skill ID's to that pool.   blockedskills.push(1, 3, 4, 5, 8, 9, 200, 201, 202, 203, 204, 205, 206, 208, 209);   blockedskills.push(56, 125, 300, 407);   // Check if the skill type or skill ID matches.   if (blockedtypes.contains(this.item().stypeId) || blockedskills.contains(this.item().id)) {     // If it does, then store the skill's original success rate.     this._formerItemSuccessRate = this.item().successRate;     // Now drop the skill's success rate to 0.     this.item().successRate = 0;     // Start an animation to show the spell shield occurred.     target.startAnimation(53);   } } </custom>  <custom deselect="" effect=""> // Check if there is a success rate stored. if (this._formerItemSuccessRate !== undefined) {   // Restore the skill's success rate.   this.item().successRate = this._formerItemSuccessRate;   // Remove this spell shield state.   target.removeState(stateId); } </custom>

Hey I liked the concept demo and think it has potential. Would love to see a more fleshed out version. Good job!

One thing I noticed was after talking with Grampa my laptop started getting quite hot until the end of the demo. Somethings could maybe be optimized more.

Cool, the Passive States idea works perfectly. Thanks!

Hello, I'm trying to add an increase to Parry chance to armor based on this comment:

Using the additional parry chance, you could modify parry rate based on any of the following:
  • Equipped armors/weapons, or combinations of each

I'm not exactly sure how to get this to work though. As a previous user mentioned 2 years ago there aren't any Notetags for +Parry for armor, so I assume this was a workaround added later?

Thanks again for playing the first half of the demo! There's definitely a lot of cutscenes in the first hour which take much longer to read through out loud, but I feel they're important in setting the tone of the story and the main characters.

DriftwoodGaming recently did a nice first impression video which you can check it out here:

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FOREWORD

Greetings all! I'm finally at a stage where I'm comfortable enough to introduce my passion project for the past 6 years.

One Fenix Down is a story-driven JRPG inspired by the Squaresoft SNES golden era and is really meant to be a love-letter to the genre that shaped my childhood.

My game will be ~30 chapters in total upon completion, and I'm posting the first 8 chapters (~5-8 hours of gameplay) here in hopes of receiving some feedback. This will help me decide how much to budget for customized artwork and other assets.

Thank you in advance to anyone who plays my demo, and an even bigger thanks to those who let me know what they think  Positive or negative, any feedback is truly appreciated!

SYNOPSIS

Seven years ago the Kingdom of Torloria was besieged by the bestial Goa Empire. Through decisive strategic planning and the sacrifices of countless heroes the Iron Guard of Torloria managed to keep the relentless hordes of Goa at bay. The Kingdom now finds respite under a thin veil of peace.

“The Roshel mines are undermanned.”

In the country’s outskirts, many of the young are summoned to the front-lines while those who remain toil in the mines, seeking a rare resource coveted by a religious order.

The sudden reappearance of monsters in the mines will spur one young miner to challenge his destiny -- to confront his shameful past, seek redemption, and carve out a legacy befitting the son of the fabled 'Hero of Torloria'.

To succeed he must decipher a cryptic message that he alone can hear:

“You must protect Fate.” 

His is a journey fraught with tribulation, but his companions just might be the strength he needs to overcome the trials that lie ahead.

Will they rise to the occasion, and together save Fate from the forces that lurk in the shadows?


CHARACTERS

A non-extensive list of playable characters:

  Franc Windersen

Franc was a happily retired soldier until the news of Goa's surprise attack reached his

hometown of Roshel. Weighed down by the burden of knowing, he returned to his house to clean

the dust from his long-neglected body armor. War had come to his kingdom once more.

Claire Barnett

Being one of the highest ranking female soldiers in the Iron Guard, as well as an

incredibly accomplished duelist to boot, Claire has captured the admiration of young

girls who aspire to greatness.

  Winstrom the Mighty

Winstrom "The Mighty" is in a class of his own. Despite being the oldest active soldier

in the Iron Guard, and one of the few still serving since the Sacking of Ciel in 1144 A.D.,

Winstrom cannot be underestimated. His signature whirlwind attack is known far and wide,

yet none have been able to replicate it so far.

  Fenix Strauss

A middle child of the famous Field Marshal Strauss, Fenix is known among family

and friends for his laid-back attitude. Compared to his siblings, Fenix is less

concerned about making his mark on the world that measures up to the success

achieved by their father. Even though he is a twin, Fenix is often assumed to be

younger than his brother Martin due to his immaturity.

 Rory Windersen

Generally optimistic and charismatic, Rory is Fenix's childhood best friend

and will support him in any of his endeavors.

Although Rory's family has often struggled to make ends meet, Rory's can-do attitude never fails

to put a smile on anyone's face.

 Chelsie Strauss

The second-youngest child and only daughter of the famous Field Marshal Strauss, Chelsie has

the most similarities to her eldest brother, Julien. They both value studying the arts and

earned top marks in their class at school.

Age-wise, however, Chelsie is closest to her brothers Fenix and Martin, and grew up playing

with them and their next-door neighbor, Rory. When they all played pretend knights as kids,

Chelsie never hesitated to pick up a wooden sword and join them in a fight.

 Jager

An adept hunter and marksman who excels at tracking and surprising his prey.

His past is mostly unknown, and many of the Roshel townspeople only know him

as 'that pariah' living outside of the city proper.

 Seraphim Aquinas

The newest member of the Order of Seraphim, Aquinas is kind and compassionate. She truly

believes the teachings of Father Matias will make the world a better place, and those who listen

to her gospel walk away feeling elated and encouraged.

Aquinas values intellectualism and goodwill. It is for this reason that she joined the Church upon

seeing it a home for like-minded individuals and world-class physicians.


IMAGES/SCREENSHOTS







DOWNLOAD LINK

You can find the alpha demo here on my itch.io page: itch.io post