I'll read through and respond to each of these in the very near future (ended up posting that thread at a busy time!) but just wanted to pin my appreciation for your collective thoughts and advice in the interim. I'm really grateful!
Read Error Games
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Hi there. Medium-term dabbler in game design (predominantly ttrpg/board game) here who has recently taken my first step into development and publication. I've seen a few threads here and elsewhere that talk about getting you and your work noticed - now, I understand the context and challenges of game dev in the current climate, but one piece of advice that I'm trying to put into practice is landing ideas/concepts with your target community - whoever that may be. I know ttrpgs for example can sometimes be quite niche, so I'm keen to learn from any advice or lessons you can share on identifying and engaging with your intended market. For example, do you do this predominantly through social media? Are there tried and tested methods and platforms or, conversely, things to avoid? Any thoughts gratefully received. Thank you.
Hello, community,
I'm a writer and a gaming hobbyist in the UK looking for opportunities to support a project from a narrative/storytelling perspective. Although my portfolio/experience of writing in the game dev space is limited, I have a great deal of writing experience generally, and have published short works of fiction and poetry, and have a stack of narrative/structural development experience in the world of TTRPG campaigns. I also bring with me a good level of experience in editing, drafting, proofreading/QA-ing and project management from my day/FT job.
Although my experiences and interests tend to lean towards the cosy, family-friendly, quirky and fantastical, I am open to working on and supporting any concept, and am happy to discuss themes and tones initially if desired/preferred.
To manage expectations, I'd be more interested in smaller or casual projects at this stage, as I have a pretty demanding day/FT job and I want to be able to balance both to a good level. As I am looking to develop my craft in game narrative dev/writing, I'm happy to support any project on a voluntary basis.
Hopefully that's enough for an initial post but I'm more than happy to discuss further/answer queries - do please get in touch at readerrorgames@gmail.com
Hello, everyone! Hope the month has treated you kindly so far.
I've recently published my very first one-page TTRPG - I'm not going to oversell it as an epic labour of love or anything, but I'm been lurking on the edges of the world of TTRPG design for a good while now, and have finally plucked up the courage to have a go at writing something.
Bats in the Belfry is a GM-led one-page TTRPG about bats (if the picture didn't give it away) and a variable calamity that threatens their home. Can it be defeated before the sun rises (or, more importantly, before hunger calls)? This is intended to supply the mechanics necessary for some quick and fun sessions, and particularly for younger players/families interested in exploring TTRPGs. Featuring:
- Bats!
- Cute flying mammals!
- A hunger system which encourages you to use real dead insects to track your bat's hunger level.
- A madness mechanic that may well cause your bat to work against the rest of the colony (or otherwise just become a nuisance!)
- An echolocation mechanic that keeps the colony working together (and which may get you some stares if you're choosing to play this in a pub or other public place).
- Did I mention bats?
Link is in the image above and by clicking here - it's free/PWYW, so I'd love it if you found the time to check it out. I'm very new to TTRPG design, but am exploring a couple of more complex ideas so feedback and general comments are gratefully received to help me improve my craft.
Thanks for reading!