On further testing, it copies internal to the sandboxed browser game, so while I can't copy my code out, it is then what is pasted if I go back and try to load a code. (Aka, I also have to then hand type the code back in in order to load a custom level)
Reakain
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I started trying to make more levels, and despite all signs saying I can copy the level codes, it actually doesn't copy to my clipboard ;0;
I did make one level though, and manually wrote out the code so others can play it! Hopefully I copied it down right:
BQUJAQACAwQXFAwEDfAJ8AEX8AAUF/ACDBQX8AIUF/ADBfwAAwUF/ADBBfwAAQUF/ABBBfwAgQUF/ADBAwX8AAEDBQX
Holy heck this game is so cool! I don't tend to like metroidvania style games because I struggle avoiding things like spikes or enemies, and so it makes them stressful. I really love how this is focused on exploring, and even though I found a way outta the map and died, it was mostly just funny because... "blind spots".
That said, I found the concept super cool, and I love the exploration aspect, and enjoyed finding different ways I could do extra movement as I went. The jumps all felt both challenging but forgiving, and every time I ended up in a spot going "oh no, did I fall and now I'm stuck down here forever?" I found more ways I could jump or found an extra path or ledge so I could keep going.
It was a fantastic experience, and the game feels incredibly well-tuned and polished!
Okay, so, I thought this was a neat question, cause I hadn't even considered using the cars as player sprites. So, I did a couple tests. They work fine in top down as npcs, but I saw a couple different visual glitches when it was a player sprite. If you want to use them for player sprites, they need to be chunked on intervals of 16, so they need an extra 8 pixels on the top so they're 32x32 sprites. (They're also the wrong direction for em, so I made a version of all the cars and mopeds/motorcycle that works as player sprites for easy setup).
I've uploaded the new sprites in the zip file. They're just labeled with "player_" in front for easy drop in. Hopefully this meets your needs, but definitely let me know if you run into any more weird issues with em!
Hahaha, thank you! They're certainly fun to make.
I'm not sure what the license name would be in this case. You're welcome to freely use or modify them for personal or commercial non-NFT, non-hate speech work, just please don't redistribute them!
I'd love to be credited or shown if you use them for something, but it's not necessary. When I can't find assets for a project, I make my own and then try to clean them up and share them so other folk have something to use.