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realcasually

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A member registered Apr 02, 2017

Recent community posts

(1 edit)

I WOULD love to recommend this to anybody reading-- the art style is very cute, I'm really impressed by the spritework and the talking images and the audio-- music and SFX-- are very well done. The story is simple but compelling nonetheless.

However... The main character controls like she's on ice all the time, which is beyond frustrating even without considering this is a game where most of the difficulty is in platforming. With endless drops that look just like any other path until it abruptly resets you, it escalates to teeth-pulling levels of frustration. Not to mention that there's an invisible life system which will reset you back to the beginning of the level if you die three times... not that you're told about this. At all. Have fun getting to the level boss, dying because of your character getting stuck on their head when you mistime the finicky jump for the finickier combat (or on the corner of a wall, which happens non-stop) and getting a game over without knowing why. 

Combat is frustrating too-- you need to find JUST the right spot to stand in and hit enemies... or use the magic attack that you're never told you have. Took me into the second level to figure out what that was... by accident. 

I really really WANT to recommend this game-- it's adorable and for a game jam project it's pretty admirable. It's got heart, character, and clearly effort went into it, effort you have to commend. And I HATE being the one to say this, but it's not... fun. Only play this if you're the kind of person who enjoys the difficulty of game functionality, not game mechanics.

(3 edits)

Is there only one ending to this game? Or did I do something wrong? I got a "Game Over" screen and an extremely abrupt cliffhanger, and it feels like I got the 'bad ending' of some description, or at least didn't unlock the ability to continue past "7 Days Until Demolition". Is this intentional? I was really enjoying this until that point and now I feel like either I screwed up and failed the game or this is just part 1 and the current build is unfinished, because there was no... actual conclusion.

I've included a screenshot for an example: this jump was simply impossible to make before, the player character would only hop up to be head-level with the platform before falling down, and the screen below this one had platforms to lead the way back up that were similarly unreachable. opening it to play today, though, suddenly I'm jumping twice what I was previously with no idea what's changed or why. I know I haven't altered anything. Weird. Just thought you as the developer would know!! Definitely having a lot more fun now it's working.

Thanks for the reply! I opened the game again and yep, hadn't considered it was one of THOSE games. The walls are betrayers. Still, a clearer explanation of that might have been nice. Although I AM DEFINITELY jumping higher this time, along with hearing the jumping sound effect, neither of which I was getting last time. I couldn't have gotten back up from some of the lower screens otherwise, and trust me I tried for ages. I don't know why I'm suddenly jumping twice as high as my first playthrough.

I don't understand this game at all. The sprites are nice, it controls fine, but... there's nothing to do, as far as I can see. Maybe I'm stupid, but every route I've tried is just a dead end, and there only seems to be one way to go since it seems to be impossible to make a lot of what I assume to be supposedly-doable jumps, since the character just doesn't go far or high enough. I end up in the same area inevitably no matter where I go, with no way back up. No "crystal slimes" to be found. I want to like this, but... am I playing it wrong or is this not finished?