I'm gonna quote you here: Very ambitious idea! Took a bit for me to get what was going on, and that's not a bad thing. Seeing the first creature get synthesized gave me a nice 'a-ha' moment. The music and graphics were a highlight for me, great job nailing the aesthetic. Chiptune is satisfying.
I enjoyed the platformer aspect, I think it could have been expanded by adding fail states such as dying to the spikes or blob. I also wonder if the screen space could pose challenges for expanding on the interesting concepts you established.
There were some funky graphical glitches, nothing deal breaking. Starting the game again really breaks everything though. Funny enough, it fixed the worm which I didn't realize was supposed to be crawling (and not spinning in place)!
It left me wanting more, and the authenticity of these GBA games is really impressive. Especially since, as you noted this was your first time developing in C. Overall great execution within the limited time frame.
RealPotato
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Thank you for such a thoughtful response!
There is no objective. We were planning to let the player deliver packages to other witches living in the kitchen but ran out of time.
As for the camera, we were aware of the difficulty in control but I couldn't figure out a way to fix it. We're just a couple of artists so looking for a programmer is on the top of our list.
There's a lot of good feedback in here we'll be thinking about. Thanks for playing our game!!
Thanks! I really enjoyed playing, it's a great game so far.
I noticed a bug where it doesn't let you get 100% on the Rehearsal. And at times, the notes are so close together and the "hit" box is so large, it feels like the song is playing itself. It'd be cool if there were special notes that had a shorter hit box so they could be placed closer together without removing the immersion, but that's just my two cents. With the exception of those two nitpicks, the game plays very well. Awesome work, hope to see a full version in the future!