As of v0.2.0, Ataru XE is the last platform that is unlocked in 1987
Rebellium
Creator of
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It's a good idea, but it's only applicable for PC and single platform. what if we target multiple platform? different systems have vastly different power, and they are not comparable. I tried to simplify it by using PP and GP as a way to measure their power but in real life if you optimize a game it can run on any platform. It's a problem I don't have a solution for yet.
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Cyberdystopia</title> <style> html, body { height: 100%; overflow: hidden; margin: 0; } </style> </head> <body> <iframe src="https://scratch.mit.edu/projects/1073128018/embed" allowtransparency="true" width="100%" height="100%" frameborder="0" scrolling="no" allowfullscreen ></iframe> </body> </html>
You can embed a scratch project into an HTML file and upload it here on itch, here is a link on how to do that: https://en.scratch-wiki.info/wiki/How_to_Embed_a_Project
I played the game and at first, I was super confused and randomly clicking things. I didn't know what the goal was, I thought it was making money by attacking warehouses. After checking out the code, I think it's about having 100k armed rebels. I retouched the UI a bit to reflect how I expected things to be related. Publicity is bad, right? That's why I made it negative, I think we're supposed to hide our rebel presence. I also grouped rebel recruiting and arming together. I know it's not the intended design of the game, but this feels more natural. When I see this, I know what to click and what I get. Anyways, it's a good game, I like it.
Hi, I want to say it's a solid game. I love the direction. I'm the developer of Tech Giants. I have a tip, create a Discord for this game as soon as possible. That's how I found out about this game, one of my Discord members posted about it.
Also, I found a bug. When I switch to fullscreen mode in HTML5 version, the top and bottom bar gradients/shadows stay in place and do not update to the new position. Here is a screenshot of it.
That’s an old and unused part of the game. For it to run, some other part of the game must have called console.debug. The thing is, it can never happen. There could be an extension that has injected some code, or Chrome might have done something weird. I tested it on Windows Chrome, and it was working on my side.
So, is there a fix for this? I’m sorry, but I don’t think there is. Your best bet is to disable extensions or try the Windows version.