If my memory serves me correctly, you can only self-publish PC games
Rebellium
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The game does not require a constant WIFI connection, it only needs WIFI to load the game. On browsers, the browser cache will get cleared either because you opened a lot of tabs or because your computer ran out of memory. Regardless, the game needs to be reloaded, which requires WIFI. That's how every browser game works really, unless they are built in a way that stores the game files for offline use, but I would think that's quite rare and has its own problems.
The game will have a Linux version in the future. However, as you mentioned, you run the game on a school computer, which means you probably can't install any apps on it because of admin privileges.
The web version does require WIFI, but if you are running the Windows version, it does not. In any case, there is not much I can help with error code 500, as Ray_the_man mentioned the Itch.io servers might have gone down. Other than that, you can try these steps:
For web version:
- Make sure WIFI is on.
- Make sure you have a Chromium based browser.
- Open the game in a private tab/mode.
For Windows version:
- Try reinstalling the game. When prompted, choose the "Uninstall Tech Giants" option.
- Check "Delete the application data" (this will delete your saves).
- Install the game as usual.
This one is on me, Ray_the_man. The other players are excited about the game and want to know what's next. A roadmap will help everyone understand what goes into the upcoming version. However, the reality is that I don't know what goes into the next version either, even though I'm developing it. Sometimes I add features just before a set deadline, and sometimes, when they are buggy or unfinished, I remove them completely. That's what happened to hardware development in v0.2
It's a good idea, but it's only applicable for PC and single platform. what if we target multiple platform? different systems have vastly different power, and they are not comparable. I tried to simplify it by using PP and GP as a way to measure their power but in real life if you optimize a game it can run on any platform. It's a problem I don't have a solution for yet.