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Rebellium

131
Posts
89
Followers
A member registered Jul 05, 2016 · View creator page →

Creator of

Recent community posts

Yes, Safari is not fully supported.

Not really, if the wait time is more than a few seconds, it's probably a browser specific bug. You could try to switch your browser.

It was made by my brother. There is a credits page that you can access by clicking on the version number in the main menu.

I just realized how bad and obscure the UX is.

Thank you so much for the support!

Yes, of course. In real life, it was rare for hard copies of games to get an update after release, but it did happen. So yes, I will definitely think about adding it to the game. Thanks for the suggestion.

LOL, For a second there I though it's a new record.

As of v0.2.0, Ataru XE is the last platform that is unlocked in 1987

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My memory is rusty, but I believe you can't affect the sales of platforms.

No, nothing else happens after that.

Hi, I was busy working on the new version, and unfortunately, I did not have time to follow up.

Hi, that's an interesting bug. It's probably not the game but the underlying tooling that causes it. I'm guessing you played the game before v0.2.0? If you are playing the browser version, try changing your browser to see if it fixes the problem.

Yeah, I think it's a good idea to have optimization option, I will try to add that.

Do you mean text based? I think it's in the game.

I think in the next 6 months v0.3.0 will be ready. I have been remaking the whole game, it's going to take a while.

Yes, v0.3.0 is planned to launch with Linux support. Do you use a specific Linux distro and version? Knowing the exact distro version will help a lot with playtesting.

It's a good idea, but it's only applicable for PC and single platform. what if we target multiple platform? different systems have vastly different power, and they are not comparable. I tried to simplify it by using PP and GP as a way to measure their power but in real life if you optimize a game it can run on any platform. It's a problem I don't have a solution for yet.

Hi, It's way better, Buying runguns is easier too, I don't have to type the number anymore. I think it's buggy though. When I try to buy rayguns, The money does not decrease, so I used the glitch to buy a lot of rayguns.

Yeah, Maybe.

It's weird, right?
I know the overall feedback here has been positive, but if you hate the game let me know, it's ok to criticize the game. Leave a comment and share your thoughts.

The file must be named index.html, and I think you can upload it directly to itchio otherwise zip it then upload it. and don't forget to check "This file will be played on the browser"

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You can copy paste above HTML code into the file, I hope it works

<!DOCTYPE html>
<html lang="en">
    <head>
        <meta charset="UTF-8" />
        <meta name="viewport" content="width=device-width, initial-scale=1.0" />
        <title>Cyberdystopia</title>
        <style>
            html,
            body {
                height: 100%;
                overflow: hidden;
                margin: 0;
            }
        </style>
    </head>
    <body>
        <iframe
            src="https://scratch.mit.edu/projects/1073128018/embed"
            allowtransparency="true"
            width="100%"
            height="100%"
            frameborder="0"
            scrolling="no"
            allowfullscreen
        ></iframe>
    </body>
</html>

You can embed a scratch project into an HTML file and upload it here on itch, here is a link on how to do that: https://en.scratch-wiki.info/wiki/How_to_Embed_a_Project

I played the game and at first, I was super confused and randomly clicking things. I didn't know what the goal was, I thought it was making money by attacking warehouses. After checking out the code, I think it's about having 100k armed rebels. I retouched the UI a bit to reflect how I expected things to be related. Publicity is bad, right? That's why I made it negative, I think we're supposed to hide our rebel presence. I also grouped rebel recruiting and arming together. I know it's not the intended design of the game, but this feels more natural. When I see this, I know what to click and what I get. Anyways, it's a good game, I like it.

Hi! I didn't know you were interested in game dev. Do you know when we will get the first demo? My advice is, don't hide it share it with the community and get feedback as soon as possible. Also, make a Discord. These are the most important steps for a new game project.

Yes, I will. Thanks for playing the game.

99.81% Wow, that's a new record!

Feel free to share it with the community. I'm okay with players exploiting bugs. If you have time, please report it on Discord, there is a bug report channel.

I know, but that's intentional. I will increase the speed a little bit, but not by much. The game feels slow because there isn't much to do on a daily basis, that's what I think. 

Yes, sure. Thanks for the feedback.

Hi, I want to say it's a solid game. I love the direction. I'm the developer of Tech Giants. I have a tip, create a Discord for this game as soon as possible. That's how I found out about this game, one of my Discord members posted about it.

Also, I found a bug. When I switch to fullscreen mode in HTML5 version, the top and bottom bar gradients/shadows stay in place and do not update to the new position. Here is a screenshot of it.

After picking a platform, you will need to choose a graphics type. The graphics section is collapsed, click on it to open it.

Yes, I can. I’m glad you enjoyed it. I played Hardware Tycoon, and it’s sad to see Haxor not being able to continue working on it.

Hi, I will try to get the difficulty levels ready for the next version. No promises though. Thanks for the feedback.

I know saves and backups are bad at the moment. I will try to make them better in the next version. Thanks for sharing your experience.

Oh, that’s not good. Do you play in the browser? Does the game crash, or is it your PC crashing?

Oh, well hopefully they give it another try when the game is more polished.

Self publishing is the new Achilles heel. To be honest, I love it when people exploit the broken mechanics, it’s funny. No one goes for self publishing games, so I didn't know how broken it was.

What!? Definitely a bug. Thanks for reporting it.

It’s still a problem. I will try to fix it. At the very least, it should notify you that there is no more storage space before nuking the saves.