Not officially, at least.
Rebootlove
Creator of
Recent community posts
I understand what you're saying, but I’d like to clarify a few things. Genex Love 1 has had nine updates since March 2022, averaging about one update every three and a half months. I’ve managed the same frequency for RBL2, resulting in a combined update rate of nearly once every two months.
This year, however, has been especially challenging. I’ve been dealing with personal struggles, including bouts of depression and persistent health issues like back pain, difficulty breathing through my nose, growths in my groin, and acid reflux, to name a few. I’ve also had to spend a lot of energy visiting doctors and undergoing various exams and three surgeries. My family has needed more of my support due to their own medical issues, so it hasn’t been the easiest year for development. Despite everything, I’ve done my best to keep the games moving forward.
I get what you’re saying about finding help or building a team, but I’m facing two main obstacles. First, finances are tight, and what I make currently is just enough to support my family. Second, I’m not sure I’d be comfortable working with someone else in this process. Still, rest assured, I won’t abandon these games—they’re my passion and life’s work, and nothing but death will keep me from creating them. I’m optimistic that the first 2 Love Genex update will be ready soon.
As I mentioned earlier, this update took 10 months as it involved creating a new game in many areas and porting elements from the previous one. I also spent nearly 3 months updating RBL2 during that time.
Considering the work completed since I started developing games:
In 3 years and 1 month:
- RBL1: around 4 hours of gameplay (completed)
- RBL2: around 16 hours of gameplay (in progress)
- Genex Love: around 16 hours of gameplay (completed)
- 2 Love Genex: around 1-2 hours of gameplay (in progress)
Sorry if it feels like this isn’t enough, but I’m just one person trying to make games, and this is what I can offer.
No one is required or pressured to pay or play. I’m just a developer aiming to create an enjoyable game experience, but this is also my primary source of income for myself and my family of five. I understand that even $10 can feel like a lot for an indie game, but this approach is the best I’ve found to make it work for everyone. The game will be free eventually, so there’s no need to pay now unless you’d like early access.
Just to clarify, the early access offer includes a year of updates or at least 3 updates, whichever takes longer. So, if 3 updates happen to take 3 years, your access will last those 3 years. As I’ve mentioned before, this update took 10 months since it involved coding a new game in many aspects and porting elements from the previous one. Additionally, I also updated RBL2 during that time, which was nearly 3 months of work.
I'm not asking anyone to pay for this; this is simply an early access option. I understand that some people may want to pay to get the game right now, while many others will wait until it’s discounted, free, or accessible elsewhere. This setup is designed to align with the Patreon release schedule, where the $50 tier grants access immediately upon release. The price will drop each week following that.