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recursiverealms

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A member registered Jul 16, 2024 · View creator page →

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ahhh that makes sense. It does need at least 4 gb of dedicated vram on the gpu

Oh sick! That make me excited for the future of this game. I am pretty happy with my decision to learn dots in unity 

Ya the very bottom on the left hand of the screen is an fps counter. What cpu and gpu do you have?

I grew up on a gameboy, you really nailed the overall vibe completely! From the art style to the sound design, it looks so perfect!

Thanks for taking the time to try it out! 
What framerate were you getting?

I am building a prototype in unity using dots. I am looking for people to try my game with lower end systems to get a better understanding of the limits I should be shooting for future development. I am wanting to see how many entities I can have spawned and running at the same time. If you got a beefy rig I would still be interested in what performance you get! 

I am looking to get some feedback from people on the performance of my prototype! Its using data oriented design with unity because I am trying to push the limit to how many Ai's I can have running. I will gladly return the favor and check out your game in return! https://recursiverealms.itch.io/zombie-survivor-kill-the-horde

Hey would you mind testing my prototype game? I am looking to see what performance is like on other peoples systems. It would be greatly appreciated! https://recursiverealms.itch.io/zombie-survivor-kill-the-horde

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The prototype: https://recursiverealms.itch.io/zombie-survivor-kill-the-horde


I am looking to get some feedback on performance on my prototype. This is my first experiment with data oriented design with unity and dots. I am looking to find out so metrics on the limits I should be shooting for with the amount of enemies I can have running at one time

They are all running pathfinding with local avoidance, raycasting for line of sight to the player with obstacle checks, and running their own logic all at the same time. Having them constantly spawn in and having being able to destroy them with high fps is pretty wild to see in unity. Breaking free of the main thread has really made video game development fun for me again. I am excited for the possibilities!