Thank you playing the game and for posting this video of your playthrough!
Thank you very much for your kind words about the game! It's really motivating and I'm glad you enjoyed playing the game so much!
Thank you! :D
Ah sorry maybe I posted stuff that was a little too obvious!
This is the first time I've heard of this issue, so there's not really a solution. But downloading the game should definitely circumvent the problem!
Hopefully noone else runs into this. It could be something in the new Windows 11 that doesn't mesh well with the game somehow.
Just to confirm: the buildings are loaded in right? There is no blue background and that you're just standing in the void? Does clicking the mute or language button in the top-right corner do anything?
In any case, I would definitely recommend downloading the game and saving yourself any possible frustration about trying different things to get this to work in the browser!
If more people have this same problem, I can look into reproducing it and finding a definitive fix.
Thanks for reporting the problem! Hope the game runs smoothly when downloaded and you enjoy it! :)
Hi! That's strange! Are you playing in a browser or have you downloaded the game? What browser or what OS are you playing on?
It sounds like the game is out of focus (if you're playing in a browser), clicking on the game should bring focus back and allow you to move around and talk.
Depending on what you played, can you try playing via browser or downloading the game and see if you experience the same problem?
Let me know if you were able to play using these pointers or not! :)
Hey! Thanks for asking! There are no specific 'special effect' scenes that are overly bright and/or flashing. However, the transitions between different scenes (e.g. between the menu and the game itself or between different scenes in the game) are quite abrupt. I don't know if this will be a problem for your friend. (I hope it won't be)
Thanks for playing and good to hear you're enjoying the game! :)
Thank you very much for playing the game and posting a let's play! :D
I was *not* prepared for the musical adventure you turned this into but it was very enjoyable to watch! Had some laugh-out-loud moments as well. :D
"this game is absolutely delightful" *proceeds to walk into wall*
Thanks for playing! :)
Oh no! I'm sorry! Thanks for reporting this. If it's not too much trouble, can you send me some information about your browser and what kind of computer/mac you're playing on? (Like, what model is it) I have a contact form on my website: https://www.redowlgames.nl/contact/ (the e-mailaddress is optional)(I'm a bit wary about dropping e-mail addresses out in the open)
Also, if you send the lion/turtle/owl levels you had when the game crashed, I can reset the game to that point for you. If you want.
We're going to look into what caused this issue and I'll post an update when we've found it.
Yes! Rock and roll. (damn you actually missed an opportunity to have rock 'n roll music... but I guess it wouldn't have been as good as the opera we're treated to now)
Alright. What I like about this game:
- the art and animations (really nicely done! The only improvement I see is that the keyboard letters are a bit too hightech to fit in)
- even though the gist of the game is its gameplay, there is still the story that also gets wrapped up with an ending screen after you've defeated the boss
- the complete combat system (both the rolling to engage and the keyboard letters within a certain timeframe) feels innovative, and I especially like it because the choice was made to make it like it is now instead of going for more standard alternatives such as 'press button to attack/shoot' and take enemies out that way. You have to look for a clear path where you can roll.
- that there is both music and soundeffects. Really adds to the game as a whole.
- the scoring + health system is nice because it is much easier to complete the game (because you get health refills) but it is still worth to try to not get hit when going for a high score
- small details (such as the fact that igor is brought into the screen by two hands) (btw, hands that place severed hands? That's severely disturbing. I don't use severed hands to look for keys. ... ... Well anyway.)
What I like a little less:
- you get hit quite easily when enemies come from below, even when it seems you're still in the clear.
- when exiting a successful fight, it's possible to immediately get hit by another enemy. Although this means you try to split enemies up and don't just roll into a group, it can feel a bit cheap.
All in all it's a really nice, complete little game. A winner for me!
... Can you believe I forgot to record my score a second time. It was somewhere in the 6000's though, I guess I was too embarrassed to remember it.