Hey Anuke can you make a guide on map editor? So we can make more map and also show us wat gamemode can we make for this game?Like how do people build those TD map
redguard
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Through my own experience i can tell you this,homing mean its will follow your enemy,ammo multiplier is like consume 1 but shoot the number of multiply for the type of ammo(for example of the Ripple,if you load it with blast mixture(or blast compound,i don't really remember that one well) it will shoot 4 projectiles while if you load it with silicon,it will fire 2 projectile at a time).About the blast radius,the radius around the impact spot is making an area equal to the area of about the numbers block in description.Other than that,knockback mean when enemy get hit,they have a percentage of getting push back when get hit,frag mean bullet will do a spread damage to enemy behind the enemy got hit(that what i think),incidary is enemy will take damage over time but it can re do the efect on your building so i don't recommend using pyronite as ammo and lastly,shock equal to enemy will got shock and stand still without doing anything at it spot
There are 2 ways to launch,first is to wait for specific the wave which after it you have to can launch your core with your resource inside the core,second is to build a launch pad(which you need to research before you can build it in the game).with launch pad you can get your resource for the research while still playing the stage