I beat the temp final boss, but don't see a debug menu anywhere. Please tell me the unlock isn't the command prompt
RedKnight
Recent community posts
Found some bugs-
dialogue options sometimes don't fit their text boxes, forcing text to where it can't be read
Going to the weight loss clinic and then clicking exit takes you to a different character. If you go back to your character's apartment, all their food is gone
giving the character something with a buff seems to reset their initial (set in character creation) breast, hips, or butt size depending on the buff
I was really sad when the game ended. It's such a good game. Think it could use a better tutorial, and also needs a way to change controls (most people prefer WASD). Other than that, the art style is great and the game is fun! Can't wait to see it get as fleshed out than those cute kitsunes' bellies!
Good idea, poor execution
When I downloaded this, I expected a feeder game with an arcade shooter minigame to get food. Instead, I found a bullet hell that hinted at feeder aspects. The shooter "minigame" is extremely difficult right off the bat and the screen gets heavily cluttered quick. Enemies are big and annoying to move around, and the 'drop pods' constantly got in the way.
I was already on the verge of quitting when I decided to go once more. I made it to the boss and was immediately angry. The boss clustered me into the corner and I died right after blowing off the last leg.
I would've done a few things differently:
1) Make enemies a bit smaller.
2) Make a single hud for lives and food, rather than have them split up. It'll save screen space and make things more visible.
3) Make it so that if you do lose the level, you still get some kind of reward, maybe 1/3 what you would've gotten if you completed it.
4) Add difficulty settings. If someone wants to focus on feeding, they shouldn't have to play a bullet hell. Also, changing the amount of lives would make it more understandable if you lose, especially since most games like this have 3 lives standard.
5) Add a progress bar to the level. It'll make the player understand better what they need to do better to make it to the end.
Overall, the game feels totally unpolished and doesn't offer much to the feeder aspect, which was marketed as the main focus. I still think it's a neat idea, it just needs work and TLC.