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Redpool

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A member registered Jul 08, 2015 · View creator page →

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Hey there! Thanks for taking the time to write such an in-depth comment and provide feedback! The balancing issues were a twofold problem of 1) aiming to make the game very easy and very quick to beat (I assumed people would spend 5 mins or less per game) and 2) not really spending enough time playtesting it. It's clear that more time should've been given to it and that we might've gone a bit too aggressive on trying to make it easy :P The menu bug was something particularly fiddly and will be fixed in the next bug fix build haha - but yeah making a build in a week is not easy!

We did briefly look into a pixel perfect camera but as you said - it is a bit of a hassle, which is why we chose to not use it.

And of course! I'll made sure to play & rate your game! :p

Hey there - just updated the game with some minor fixes and such (you can check out the devpost for details) - including a Mac build! <3

Thanks for the kind words! We only had one artist and the entire team had other things going on so we were quite hard pressed by time! Music definitely suffered without a dedicated sound guy but our team member gave it his best with an impressive result. And I'm glad that you enjoyed my questionable writing - a decent amount of effort was put into the dialogue system and the amount of writing! Thanks again for rating & commenting! <3

Thanks for taking the time to drop a comment and for the kind words. There are few greater compliments to a game than the biggest negative being it's too short! If we keep working on it, we will surely stretch out the content and add more. It was designed to be beatable very quick for the purposes of a game jam! :P <3

Haha, the walking animation was a point of discussion but we were left without time! Glad you enjoyed most of it - we had only a single artist! We will release a patch with some balancing, fixes and quality of life improvements (including a way to quit...) but for now you're trapped with my questionable writing and the endless procedurally generated depths! <3

The contents of the ocean are procedurally generated so balancing was always an ongoing struggle! We are going to improve balancing with a patch (that also contains some bug fixes/quality of life improvements :P) so feel free to offer feedback! Thanks for the kind words, glad you enjoyed my ramblings and the game <3

Thank you so much for the kind words! It means a lot to us <3