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RedTropicalDevTeam

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A member registered Jan 05, 2018 · View creator page →

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(5 edits)

Updates here...

-Press and hold the potato exchange button for quick exchange.

-Added delay in mining.

-Reduce the cost of upgrading.

-Enemy HP increases with each wave

-a New Air Enemy


Play old versions

v1.0

https://grafor.github.io/GrF-Games/PotatoTower1.0(200607)/index.html

Thank you for playing my game!

Thank you for playing my  game!

Originally we planned to deploy more factories (destinations) and three or more stages, but only the tutorial stage was created to meet the deadline.

Thank you for the comment!

(2 edits)

Game development in progress.


Enemies got a whole variety of actions, like chasing.

take orders, move them to the designated location, and protect the center.


The early character sprite was my drawing, but now it's replaced by my friend's.

I'm thinking of a RTS  action genre, but it may change later

I chose this cover http://famicase.com/18/softs/225.html




and I've made a prototype

My friend takes graphic design,   I'm thinking about how to plan it.