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ReivynNox

3
Posts
A member registered May 16, 2023

Recent community posts

Try the Demo on Steam, it seems like an all around smoother experience. More linear, quick to figure out paths where you don't get surrounded. 

I'm about an average skill gamer with maybe above average aim (I rarely do very well in PvP games) and play all my games on normal/medium difficulty and still found the demo very fun and not frustrating at all. Levels are so short that you lose at most about 3 minutes of progress, which helps make it not as frustrating and the game's nature gives you that drive to perfect your run anyway, so even if I cleared it, I would try again until I felt I did my best. 

I've only ever seen videos of the Itch prototype, but it's very clear to me that there's level design in this that will slow down the pace and push you into the defensive. The Demo on the other hand is made in a way that three, four good shots can defuse most rooms in few seconds before any of them can fire a shot, either by killing them or kicking/blowing up barrels. And when there's a big horde coming up, there will be an SMG guy placed right before that so you can deal with that. Your forward momentum is almost never hindered.

And thank you for creating this gem. I never expected time trial could be this fun, but this game just makes me wanna beat my times without ever really asking for it.

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I've only played the demo on Steam, but the more I see of this old prototype, the higher my hopes get for the future of this game, because you guys seem to really understand what works and what not. 

There's lots of things in the removed levels that really seem to kill the flow. Some too complex levels that turn into puzzles to figure out an efficient route, some have too many enemies in a room that force you to play too defensively, some drop in enemies at a too slow rate, making you pace around a room for too long... 

The Steam demo however cuts out all the drag and delivers only the finest turbo-violence racetracks. Every level flowing so perfectly buttery smooth, allowing you to push forward near constantly like the unstoppable object you are meant to be and whenever there would be too many enemies in a room, there's always some explosive or an Uzi user strategically placed to still enable that aggressive push.

It tells me that we are on the same page about when this game is at its best: when you play fast and furious and absolutely will not stop... ever, until they're all dead! 

And man, do you make guns feel good. That shotgun feels AMAZING even though it's the least efficient of the bunch and the bang of the pistol is just right. (though the Uzi's sound could use a little more punch, like the other two have). 

I also really appreciate the quirky style and goofy humour. There's just too few games that ditch realistic graphics/settings and just let creativity go wild like this. I wish more games would give the rule of cool more power.