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REM955

10
Posts
3
Topics
A member registered Oct 10, 2016

Recent community posts

Allow the player to create a list of stages and enemies.

Stage design I think would be pretty hard to implement, so instead just have a number of pre-made stages available.

Enemies and initial position shouldn't be too difficult, but that is speculation.

Score if applicable could involve time and status of robot if posting to a score board.

Everyone who has played enough sees the change in gait if you lose a leg. Why not have the commentators respond to that mid-round?

You technically already created a grenade...

New Idea:
I mentioned platforming before, but why not "borrow" from shadow of the colossus and introduce SpiderTron 50000?
More for novelty given the complexity.

New Idea: (To actually consider)
Ninja Boss Bot. You have limited time to block, after which the boss is stunned/ recoils and you can attempt a strike.

Why not re-use the force field resources then?
There are a number of bosses that have stages they cycle through, vulnerability in some places and dodging in other.
New idea...

I mentioned in another thread about arena hazards the idea of fire (or plasma) causing damage over time and spreading.
Worth mentioning a flamethrower/ plasma-thrower, but I think that may turn out to be imba. Unless the range or effectiveness was dampened, like needs a constantly applied before the burning takes affect. Just a thought.

First thought reading this was a giant squid in Super Mario Sunshine. In the harbour area.

While in that mode you pull off the tentacles, perhaps the horizontal slash could take off the tentacles while rotating or something like that.

The squeezing idea sounds like it would be an insta-kill unless you have some "degradation" concept planned. Choreograph also sounds like it may be difficult.

Yeah. Not sure how to push it in, just saw it as possible. But I do agree that the horizonal slash needs something to counter it.

Fire? I suppose you could allow it to burn away nearby blocks from the affected area.
Electricity? Shock the enemies making them vulnerable.
Oil/ Sludge? Slow the enemies making them vulnerable.

Water you short circuit, I guess. Not fond of this idea.

I suppose it would add to the tech tree, but you could add to the skills "Environment Resistance" as of course you'd be affected as well.

I will jump on. Fully aware that these are only ideas, suggestions and to be taken as such. I do enjoy the game. Thanks, if that is appropriate.
Custom color when starting. I suppose a slider could do these.
  • Body - Primary
  • Body - Trim
  • Sword
Chain Gun:
  • 3-4 second stream of 1 pixels
  • Deflection seems iffy to me. I would think if it is available it is initially sporadic or not able to target them like top tier with arrows currently.
Charger (enemy):
  • Charges at you, then turns around. Classic enemy type.
  • I know there was another enemy you showed that had blades in front. Might be what I am suggesting.
The Floor is Lava:
  • Self Explanatory
Slide-Kick:
  • Self Explanatory
Directional Block:
  • Like with the swing, AWD plus another button (right click?) to block from different directions
Sword Thrust:
  • Forward thrust motion. Not the overhead swing.
Aerial Enemies:
  • Thought 1: Arm the clean up bot model.
  • Thought 2: Swooping type.
  • Also iffy considering what range a character has. Sword/ Bow
Bullet Time:
  • I do like the sequence when killing the Mark 3 Swordsman
  • Would be a option in menu to turn off/on
  • Not fond of the idea as an ability, but could combine with block I guess.