Add me on discord at liquified_wizard
Reondale
Creator of
Recent community posts
Hi! I am a full time college student, work a part time job, and have many responsibilities. Due to this, I am very limited on resources(specifically time) and do not have the capability to work on my own anymore. I would like to help people with their projects and gain some experience working with others because unfortunately my college does not have a group with my interest in game development. It can be small things, from creating models for a game, to coding, to idea collaboration. I am a jack of all trades (just don't ask me to make audio lol). If anyone would like some extra help with projects do not hesitate to show me or let me know. You can contact me on discord at: liquified_wizard
If you would like to see what I can do, please visit my itch.io page at: https://reondale.itch.io/survival-game-dev-build
Looking for someone to join in game jams with and in the future add a composer on the team. Work on solo projects with, and give critique to each others projects to help enhance development. Please leave a comment or add me on Discord and shoot me a message if you're interested. My discord: Likwid#5190
Hi! I work with the Unity Engine, and have a little bit of experience under my belt. I program and work with pixel art. I'm looking for some teammates to compete with me and get another game under my belt. I've already competed in 1 game jam, so I'm looking to expand my projects through this game jam. If you'd like to take a look at my profile my last game jam game is on there, and if you're interested in competing with me just shoot me a message on discord. My discord tag is: Likwid#5190
I found it both challenging and enjoyable. I think you achieved what you were going for, the only thing I would think that might need a bit of work is perhaps adding some type of health item that gives you your lid back or something. Also, it was quite quiet, so music would have been a great addition.
Hey! I enjoyed the art style, it was very unique and I could see how much effort went into that aspect of the game. On the other hand, I found the amount needed to be looted every day was almost impossible to achieve without spam clicking on chests. If I had achieved the wanted amount, it would have taken me hours. The enemies slide all over the place so perhaps instead of using velocity for their movement it would be more appropriate to change their transform.position over time which would make things much smoother. I was initially very interested in the game but the more I played it seemed to be very repetitive and the challenge of the enemies was too easy. Also, the mechanic of slowing down time seemed to be almost useless so perhaps add more usefulness. I don't mean to tear apart your game, as I am certain you put a lot of work into it which is apparent. So I apologize if I come across that way. Again, I love the art style, but the mechanics aren't quite there yet.
Hey, I thought the premise of the game was good. I also liked how much work was put into the environment. That being said, I found the controls very difficult to handle especially with the characters inertia. I also found the platforming to be a bit too hard, as the areas to land were a bit small, and with as much speed as the player gains it becomes increasingly more difficult to land on them, but maybe I just suck at the game lol. Also, sometimes it was hard to know where exactly I was supposed to go, so maybe add a few landmarks that are easily see-able to help guide the player. Other than that, I think it has a solid base for a good speedrunning game.
Game Title / URL: Fox Hollow
Information: Fox Hollow is a game in which the player controls our hero named Lunk. Our hero is the protector of Fox Hollow and has a magical lantern that leads the way in terms of lighting for the player and is capable of casting magical spells to dispel the evil creatures that harbor themselves in the caves and forest. You must vanquish The Destroyer in order to save the forest.
Feedback: We would like feedback on the feel of the controls as well as the attacking system. Was it too difficult? Was it too easy? Any feedback on what can be improved would be greatly appreciated, thank you so much! Also, as the art director, please let me know what you thought of the style of the art, and what could have been done better.