Hi,
Yes, it does :)
Thanks
https://resetgamesltd.itch.io/machine-gun-fury
Do you miss the days of the Arcade military shooter? Single-handedly (or sometimes with a buddy) blasting your way through entire armies of enemy soldiers, rescuing good guys, and blowing lots of stuff up!!
Relying on just your reactions, your fast trigger finger and a limited grenade supply. Do you pine for the classics of the genre; games such as Commando, Ikari Warriors, Green Beret, Mercs??
If the answer is YES, MACHINE GUN FURY is here! On a bold and potentially dangerous mission to revive the classic military shooter. Fully loaded with addictive gameplay, pixel-perfect graphics, an explosive soundtrack AND LOTS and LOTS of things to destroy!!!
A fast-paced run-and-gun game with a retro look & feel, fusing top-down gameplay, platforming action and zoomed-out vehicle-based sections. Can your trigger finger handle the insane amount of gunplay?!
THIS IS A SINGLE LEVEL DEMO OF AN IN-DEVELOPMENT PROJECT.
Hi,
I am looking for 3D artists who are really strong at very low poly modelling and texturing - weapons, characters and levels.
The sort of visual look I am aiming for is Playstation 1+ - i.e. not completely adhering to all limitations, but close visually.
If you are interested, please email me directly:
rich@resetgames.co.uk
Richard Hill-Whittall
Company: Reset Games Ltd
Website: www.resetgames.co.uk
A couple of videos of the game start and completing the first couple of quests, and unlocking the town...
https://supericonblog.tumblr.com/post/183635844171/they-came-from-beyond-gamepla...
Hey all - I just put together a blog post on the Super Icon tumblr with a bit more background on They Came from Beyond, and the concept - if you fancy a read, here it is:
https://supericonblog.tumblr.com/post/183453625586/they-came-from-beyond
Hi Chachii - huge thanks for the feedback.
About a week ago I redid all the 2D collision system, so all the 2D levels got changed - one of the main changes was the collision sorting for the player to the NPCs - so if you are in front of them, their sort layer gets bumped down, and when you are behind them, their sort layer gets bumped up so they are drawn in front of the player. Some of the flowers were still on a layer just one below the player, so when the NPCs get bumped down the sorting list, they get drawn below the flowers - I thought I'd got them all but must have missed a few.
I also redid the collisions to scenery - any specific objects where the sorting was bad? I'll go through the videos shortly - I'm currently re-writing the AI for the 3D FPS bits, so as soon as I've finished that I'll be going back to fix any issues with the main world/collisions.
Currently F2 saves - and it auto saves every time you play a video/game/arcade machine.
Thanks again for taking the time to play and comment and to do some videos - that is seriously awesome :)
2D Action-RPG - They Came from Beyond:
https://supericon.itch.io/they-came-from-beyond
You are the new kid in town, having just moved to the small US town of Newton with your family, ready to start a brand-new life. However, this is no ordinary town. No, in this town, the kids are going missing!
Intergalactic evil alien menace, The Glukh, have taken the kids and have zapped them into scary movies and video games, feeding off their fear. Determined to help, you courageously vow to find the missing kids and take the fight to the evil Glukh!
Explore the town and suburbs, search for the various video cassettes and games where the kids are hidden. Experience a wide range of different games and genres, movie worlds and meet an eclectic cast of friendly characters and villains.
In addition to the main RPG game world, you will play top down shooters, isometric puzzle RPGs, first person 3D worlds, run and gun games, platform worlds and more.
Note: This is a development version of the game. The main town 'hub' area is implemented with the initial narrative; the story beginnings. There are several sub-games implemented - think of these as a replacement for the dungeon level sort of approach in a typical 2D RPG.