The darkness seems to clash with your primary mechanic of the grappling hook. Really easy to just accidentally hit some spikes with no way of really knowing ahead of time that they are there
Reticulatas
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A member registered Feb 02, 2017 · View creator page →
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I have started the migration myself of this to Blender 2.8+.
https://github.com/Reticulatas/LevelBuddyforBlender28
This is early, but I have the basic functionality working. It's still quite crashy. If someone better at Blender Python picks this up, there is probably not much more to do to get it 100% functional.
EDIT: Looks like someone else beat me to this but didn't touch TextureBuddy - might be worth continuing regardless