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Retrig

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A member registered Oct 23, 2020

Recent community posts

Awesome!  For anyone that stumbles upon this before it's fixed, that room is no longer needed, and there's probably supposed to be a door there to prevent entry after a certain point.
Just finished the game tonight.  Absolutely fantastic.  I'll be grabbing 2 ASAP.

Anyone able to get the C64 version to work on original hardware?  It just hangs at the Lazy Cow logo after RUNning it.  No disk activity, and pressing keys or joystick button does nothing.

Happens with stock Kernal v3 and JiffyDOS.  Both running the .PRG from SD2IEC, as well as copying it to an empty .d64 file and running it on a Pi1541.  Same results in both NTSC and PAL.

I was excited for this one, but if it indeed doesn't run on real hardware, it shouldn't be considered a C64 release, but rather a fantasy computer release for a system that never existed.

(2 edits)

Hi Sarah.  First off, incredible game.  I'm just coming back to the C64 after decades, and I'm 11 hours in and LOVING this game!

I have a bug that I've found.  (potential SPOILERS).  I am at the point in the game where Alysa has joined, and we need to go to the ruins for a certain item for a spell.  During this part of the story, I decided to go to town.  When entering the building directly east (right) of the inn as you enter the town causes the game to crash.  The music continues playing, but the border rapidly changes color as is sometimes done during load screens.  It doesn't affect me now, but I'm hoping that building isn't needed later.

I am playing on a genuine C64 via an Easy Flash 3.  I have been keeping saves on both the cart image as well as 1541.  It happens from all copies of the save file I have.  I've also re-written the newest 1.1.0 version to the cart.  (I've always been on 1.1.0).

I can send my save file if you're interested.  THANK YOU again for an incredible game.  I'll be buying 2 as soon as I've finished this amazing one.