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RetroGamerNation

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A member registered Mar 03, 2017

Recent community posts

Great job and playing through the entire game and producing the long play video. You even completed the side quest to restore the forest!

You did get one of the 'bad' endings as you did not get to the village in time to save all the people (the avalanche marker reached the red zone). Make sure to jump into the wind gusts towards the end as this will push you two spots forward from the avalanche. 

Thank you for showing Yeti Mountain properly.

Nice find, you probably found a bit of the map that is missing the character block to stop you from going off path. Do you know roughly where you went off path.

Sorry, I now know what you are talking about. No, it isn’t Meh-Teh but rather it is a trap that specifically designed to make you lose all your health :)

By the way, no need to bother Trev with Yeti issues since he has nothing to do with the project. Feel free to report bugs or asks questions via email: retrogamernation@gmail.com

If you are referring to the beast that pops out near the start of stage 2 then the answer is no. The Meh Teh reveals itself at the bottom of stage 2.

So great to see someone understand the timer mechanic. I was quite surprised about the small negativity around the countdown timer as it is actually based around the one used for Impossible Mission and is designed to have people playing the game for a longer period of time rather than a quick loss of lives. You are absolutely correct in saying that you have way more time than you actually need.

Hi there, unfortunately there is no way to convert Yeti Mountain to run as a disk based image. The game relies on lots of fast loading and would not be playable in a multi-disk format.

Hi there, let's see if we can trouble shoot this for you. Send me an email  (retrogamernation@gmail.com) with your set up details or feel free to DM me via one of the socials if you want.

Hi thank you for your purchase. Unfortunately, the game is not designed to run off a floppy file. The game takes about 500Kb in size and is designed to quickly load content as you are playing. For the time being (until physical version comes out) the only way to play it on real hardware is to use a modern day cart storage device like Kung Fu Flash or Ultimate II+.

Thank you so much for trying out Yeti Mountain and I hope you continue to enjoy the game. I see that a member of community has already responded to your issue. The team is currently working on another build of the game that will add unlockable restart points in order to help with situations where a player saves a game with only a small amount of time left. Good luck with the lava zone in episode 2 ;)

Thank you so much for replying back to Harald with a solution to his issue. Cheers

Upon further consideration of your save scenario, we will be looking to include some additional restart options that are unlocked as you reach various save points within the game. It might take a couple of weeks but hopefully we will have a good solution in place for this.

ah no, saving with 4 seconds left is not a good idea as you’ve found out. Great to hear you got to the second episode, I hope you would have the time to play again and save at better intervals.

physical cart will be available directly from Protovision. The game will be the same as the digital version but some goodies may be added to the box, like a poster for example. No discount for buying digital beforehand as this is aimed at physical collectors 

Thanks for your purchase, it is greatly appreciated. I am glad you were able to get to the first ski game and you even found the watch! 

For now (until the physical cartridge is released later in 2024), you would need a storage cart device such as the Kung Fu Flash (most affordable and readily available). Other options are the Ultimate II+ cart or to 'burn' the cart image to an EasyFlash cart.

Unfortunately, no references to Hot Dog as much as it was in the back of our minds when putting the game together. The best quotes from the movie would not have been suitable ;)
 
 The game will typically take around 2 hours to complete once you know what has to be done and you have mastered the ski games.
 
 Physical cartridge release is the plan later on this year. Protovision just needs to sort out the sourcing of packaging from a new supplier first.

This version fixes my issue with getting trapped inside the Baxter house during the CU Poison quest, thanks.

No problem, looks like you are further ahead than me. Did you run into any issues with trying to get out of the Baxter home when curing one of the family members with the poison? It feels like I have hit a bug on v1.0.1 where I can't get out of the Baxter home.

I am now getting this issue as well on v1.0.1. After the cut scene with Rasequin, Briley goes in side, cures one of the Baxter family members but Clarissa insists that we go to bed, but we can't as we are still holding the Grimore and cannot put it away.

Traveling to other parts of the map is done by using the horse in the stable. This is located south on this section of the screen.

How did you make the poison? Who did you talk to it about to know that you had to make it? I am stuck at this stage at the moment.

Where do I go or who I need to speak to in order to find out why the villagers are sick? Been everywhere and spoken to everyone but no luck.

If you are still interested in fixing bugs, I have a couple for you for v1.05:

1. After shooting the enemy that had previously captured my ship, the ship doesn't fall down but instead behaves like the  enemy alien that captured it (including swooping down to attack).

2. As I lose a life but before I respaw,n an enemy ship comes down to try and capture it in its beam. When I do respawn the enemy ship reappears as if it actually did capture my ship.

I have video footage of these if you're interested.

Thanks

Show case video of Wormhole for C64