Tested on japanese Mega Drive 1 with MD Pro 3.
Nice work!
retrogemn
Creator of
Recent community posts
I think it's an great idea, but given the current state of the project, I think you would need to redo a lot of mechanics (movement, shooting, climbing, enemies, animations etc) to adapt to VR, and the project is not easily set up to be used in VR. You would also need to adapt the UI elements to better fit in VR. I think it would be more productive to start a project from scratch and use the PerroAutonomo 3d models for the scenarios or maybe fork the project and use the current scenarios for a starting point.
Yeah man, I know. While he made nearly all models and animations, he did not made basic functions, because he's a 3d modeler and animator and not a programmer. Last year I offered help to programming stuff and help to make some UI too. But it's not like he left me hanging or something, it's just like for now I took the development of this project. So he moved on to make a demo of RE2 FPS.
https://retrogemn.itch.io/vaporbreaker
Hello everyone.
Today I am releasing my (first) free game 【vaporbreaker】.
Which is an Arkanoid (Breakout) plus some aesthetics of Vaporwave.
Features:
- 27 Levels (Planning to add more)
- 15 Power Ups
- 8 types of Blocks (Differents number of hits, unbreakable ones, power-up blocks)
- Nice soundtrack :)
- In-Game and a Music Player Menu.
- Random score per block destroyed, random background and random power-up blocks each time you start the level.
- Keyboard and Gamepad bindings.