Wonderful pack, it's been on my wishlist for a while - just purchased, very happy!
RetroPipes
Creator of
Recent community posts
Oh really? Is this using the Scale2x algorithm too? If so, it would save me a step. It looks like it isn't, which is why I applied it after generating. Scale2x is great for upscaling pixel art in a power of 2 size to a power of 2 size 1 greater (like 32x32 to 64x64), as it never adds colors and tries to preserve details.
There's 100 deity images in all, so I made a little image gallery on my own web space to show them off. CryPixels is such a great tool once you learn how to use it! (Note: the tool can't natively make 64x64 pixel images, but it can make 32x32, which I then run through the Scale2x algorithm once, to generate 64x64 versions.)
It doesn't work, sadly. (As I expected, the primary executable isn't... executable, so macOS refuses to run it - this is why I said ZIP format, not RAR, as the OS solves that for you on extraction.) Then I got an unsigned app warning, which was completely expected. Telling it to continue on resulted in an immediate crash... and it still crashes after eliminating translocation as a possible cause. Oh well! I can play on my Windows 10 PC, so all isn't lost.
I'm falling flat at the final step: packaging my game, written in Java SE 11, so others can run it... and unfortunately I am also out of time to fix it. (Technically I have 1 hour tomorrow morning - after that I go to work and an evening event, forbidding any further work - but... the way things are going, it's highly unlikely to be fixed then.) Sigh... making the game was still fun, though, despite being unable to submit.
Pardon me, but the way the downloads are structured breaks for itch v25 users. Itch has a tool for this exact situation called butler. Its documentation is here: https://itch.io/docs/butler/ If you could update the downloads to use it, app users could play this properly again! Thanks!
The dialog box said to send the error details to the author, so... (running this with Java SE 9.0.1)
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchFieldError: overrideIsOver
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:130)
Caused by: java.lang.NoSuchFieldError: overrideIsOver
at Roguelike.UI.ButtonKeyboardHelper.add(ButtonKeyboardHelper.java:59)
at Roguelike.UI.ButtonKeyboardHelper.add(ButtonKeyboardHelper.java:39)
at Roguelike.Screens.MainMenuScreen.create(MainMenuScreen.java:136)
at Roguelike.Screens.MainMenuScreen.show(MainMenuScreen.java:161)
at com.badlogic.gdx.Game.setScreen(Game.java:61)
at Roguelike.RoguelikeGame.switchScreen(RoguelikeGame.java:74)
at Roguelike.RoguelikeGame.create(RoguelikeGame.java:69)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:146)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:123)