there is something really cool about confronting an space deity. Loved the presentation, the small screen showing the current planet looks nice.
Gameplay is interesting althou there is no much difference mechanically between the different boss phases, maybe making planets interact with nullagyratus projectiles can spice up the challenge.
I Figured out the best strategy is to make the outer planet go as fast as possible and just control the inner planet
Retsa Games
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here is my first track, consisting of an easy jump and a not so easy one. i got 34 seconds
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the aesthetics and occult imagery is really cool. It needs some quality of life improvements thou, like hidding the "press E to interact" prompt on things that are no longer interactable. Combat needs a bit of work, enemies don't show any feedback when attacked and don't inflict damage. Also, i consumed all my ammo really fast
Absolutely LOVE the UI and scenery. I want to see more of this demonic world!
The game has really cool vibes and world, i like the open ended areas and ways and navigation, has the potential to a lot of immersive sim gameplay and ways to overcome situations.
Here some feedback on things that could improve in the next version:
- Shooting is too simplistic and can be spammed infinitely without any drawback. I think it needs a reload mechanic. It could also benefit from some dispersion instead of the perfect accuracy it now has.
- Regular shooting enemies only react to your presence when in a really close range and can be killed from far away very easily.
- Never used the secondary melee ability, there are not situations that benefit from getting close and personal with enemies.
- Don't see any reason why the second jump is performed with the melee attack instead of the regular jump.
- Needs the mechanic to jump in water.
- Not a fan of the platforming on the second level.
Can't wait to see whats next in this dystopian post apocalyptic world!