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A member registered Dec 31, 2020 · View creator page →

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Hey thanks man! I really wanted to game to feel non-linear with my map design and im glad it showed through in the design

Thanks man! I'm glad you liked my game, the barrels were actually inspired from signalis in a way, I really enjoyed the resource management in the game but was wondering how you would implement resource management into a fast paced movement shooter so I came up with the barrel idea!

Hey thanks for the feedback! I got some performance issues on my end as well so ill definitely look into that, think it could be that fact that the game doesn't compile the shaders before play. As for the sensitivity ill certainly have to add a setting for that. As for the lack of music im not the best composer but ill definitely look into add some!