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RevolutionaryInteractive

17
Posts
4
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A member registered Oct 16, 2016 · View creator page →

Creator of

Recent community posts

Thank you Jasper for trying out the game

Hello everyone, Today I released the demo for a game that I am working on called Run x Gun. Here is some information about it if you are interested in trying it out. And if you do try out the demo I would be interested in any feedback you have for the game.

Link to the Itch.io Page:

https://revolutionaryinteractive.itch.io/run-x-gun


Description:

Run and gun while you shoot down hoards of alien space ships in a bullet hell shooter/endless runner. Upgrade your gun with various power ups and weapon types like rockets, grenades and lasers. And finally defeat menacing boss ships to save the world from the scourge of alien invaders.


Story:

Colonel Arthur McDouglas was finally enjoying some off time after retiring from the United States military. Suddenly he hears a message on the radio from the president of the United States that says the country is being attacked by an alien invasion force. So the Colonel grabs his rifle and a few energy bars to take on alien invasion force himself.



Screenshots:





Hello phoenixianheart, and thank you, for your interest in the game. Originally I was planning on releasing a full version of the game on itch.io but at this point the game is pretty much dead. So I don’t know if I want to release the full version because it would probably just create extra work in bug fixes and support for the game when only a few people are playing the game anyways.

Thank you 1001 Oyun, I’m glad you like the game!

Cool, I will take a look at the seed that you provided to see if I can make some improvements to the generation algorithm. Also adding a larger map would be a good idea. So I will take a look at adding that as well.

(1 edit)

Right now I’m not 100% sure. But I definitely want to keep working on the game.

If the Kickstarter doesn't succeed, I might try to put the game into Steam early access but I’m not 100% sure yet.

I was thinking about doing that, but I’m not sure if it will work in a browser. Because the game has a chunk system for loading the map so it has to load an unload chunks of the game. Also the game would probably take a lot longer to generate the world in a browser.

So, I can take a look at it but I’m not sure if I will be able to get it to work in a browser.

Hello everyone, today I put up a demo for my procedurally generated open world RPG.  It took a while to get to get it ready but I finally got it out.  If you like what you see, you can check out the game at the link below.  It's still an early build of the game so there will probably be bugs and stuff.  But any feedback is welcome if you come across any issues.


https://revolutionaryinteractive.itch.io/hallowlands




Features

  • Open world exploration
  • Procedural generated world with multiple biomes
  • RPG mechanics/systems
  • Harvesting resources
  • Crafting, Building, and Farming systems
  • Numerous weapon classes
  • Numerous magic types


Description

Explore a procedurally generated open world with many biomes to explore and harvest resources from. You can chop down trees, mine rocks/ore, and find unique items to help you along your journey. Using the resources that you find, you can craft powerful weapons and items. And as you explore the world, you will come across winding cave systems and treacherous dungeons full of monsters for you to defeat.


Video


Images



Thanks, GameofEco

Fractalis community · Created a new topic Community Section

I changed the page to have a community section instead of a comment section. Unfortunately, this overrode the previous comments that were made on the page.  But, I think that having a community section will be more useful for getting feed back for the game.

Hello Tyro,

Yeah, Right now the game doesn't have a Tool shop, but I think that was a mistake in not adding one.

I’m working on an update, and a I’ll try to add the Tool shop in that update.

As for the map generation, right now things are a little bit random, where in some worlds shops won’t appear, and there are dead ends/unreachable areas. But, this is something I might try to make a little bit better in the future.

I kind of would like to make the NPCs intractable in the future. So they will have more of a role in the gameplay, but that is something that will take a while to get working.

Overall, I think your right that the game needs some tweaking in different areas, including the shops/item stacking/NPCs.

Thanks, Kirizal

Right now the game auto saves when you close the game, but that is something I might think about in the future to add an ability to save when you want to.

Nice, Thanks alot leafo!

Thanks alot!

Hello oDB_GAMING, You can try out my game if you want. It is a roguelike game called Fractalis that has rpg elements to it.

https://revolutionaryinteractive.itch.io/fractalis

Hello GameofEco, I just uploaded a new roguelike called Fractalis that you can try out if you want.

https://revolutionaryinteractive.itch.io/fractalis

Today I released the first Demo for Fractalis on itch.io.  I hope you try it out.

Link to Demo:

https://revolutionaryinteractive.itch.io/fractalis





Description

Fractalis is a procedurally generated roguelike that has turnbased/gridbased combat with a realtime feel.

Each world that is generated has its own unique monsters to fight, and areas to explore. In the combat system you can attack with melee weapons, ranged weapons, throwing weapons, and magic attacks. Different weapons have their own attack areas, and effects. As you travel though numerous levels below the overworld, you will fight menacing monsters, find interesting items, weapons, and equipment that will aid you along your journey. 


Thanks alot, Chris Johnson