Well np here's the files: https://mega.nz/#!PktHgbzJ!INRAOz7XhcKncZHjZNpgQlXyGorhSrIzaFS-oObENI4 The code is not difficult to find :)
Edit: I deleted that code that was filling the thread. For god's sake how can you add a spoiler here haha
Well np here's the files: https://mega.nz/#!PktHgbzJ!INRAOz7XhcKncZHjZNpgQlXyGorhSrIzaFS-oObENI4 The code is not difficult to find :)
Edit: I deleted that code that was filling the thread. For god's sake how can you add a spoiler here haha
This is the code, you have to copy&paste it in statstab.gd whenever it says "if nakedspritesdict.has(person.unique):". I did it a few days ago and my memory suck so if it does not work tell me and I'll look if I needed to change more code, but I think that's it.
if nakedspritesdict.has(person.unique): if person.consent:
sprite = [[nakedspritesdict[person.unique].clothcons, 'pos1']] else:
sprite = [[nakedspritesdict[person.unique].clothrape, 'pos1']]
if nakedspritesdict.has(person.unique) && (person.exposed.chest == true && person.exposed.genitals == true || person.exposed.chest == true && person.exposed.ass == true || person.exposed.genitals == true && person.exposed.ass == true):
if person.consent:
sprite = [[nakedspritesdict[person.unique].cons, 'pos1']]
else:
sprite = [[nakedspritesdict[person.unique].rape, 'pos1']]
All of that is because the code is not finished yet. You are using a mod in alpha on an alpha version of a game. It supposed to come in the next release with the farms revamp, so you just will have to wait and ignore the bottles of piss.
Just and advice for Aric: People is gonna get confused if they see things that are not finished, I'd comment those parts of code so they doo not get notices about things unifnished, or just a red warning about it having not been inished (as the Jail conversation warning for example). Otherwise the mod is amazing. Btw I implemented code so that custom npc (Cali, emily, etc..) Get their sprite changed whenever you undress them or not following yiur code on the matter. Also I completed it so you can force to strip them (It was unfinished and only needed a few conditions and completing the dialogue. Do you want the code?
I think I found a bug in the farm. Not game breaking but a code mistake. While trying to fix a parse error (One that I did while playing with fire on the scripts trying to make a compatibility patch) I found something quite interesting. At mansion.gd:
At the else, I presume that chefhelped should be false (since chefmod should be 0). Idk if you have noticed it yet. Also, at gold generation (at the end) I added a 1/10 modifier since I think wining 1000 gold per milking slave was a bit too much. I dont know if it was intended or it was another bug but anyway I posted it here in case it helps you. Keep your great work!
Edit: Ignore the obvious parse error on milkproduced, that was the one I was looking for :D
I do! I use even some of my custom art and gimp edited images to match colours. But even then, this game is too promising. Actually I am discussing with my gf (we are both artist) to start a project to complete this game with art and more events/scenes/custom npc. Would be so great. But its just an idea, for now XD