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rexracer

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A member registered Feb 10, 2020 · View creator page →

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Thank you so much for your kind words and for taking the time to check out the game! 😊 We’re thrilled to hear you enjoyed the experience and appreciated the addition of the 5x5 tetrominoes—it was our way of adding a unique and challenging twist to the classic. Knowing that our game is part of your Ultimate 64 and theC64 collection means a lot to us. Thanks again for the support, and we hope you continue to enjoy playing!

Thank you so much for your kind words! I’m really glad you enjoyed the game and appreciated the challenge with the 5x5 tetrominoes. It’s an honor that you consider it for your Ultimate 64 and theC64. Feedback like yours motivates me to keep creating. Thanks again!

Thank you so much for playing and for your thoughtful feedback! 

I really appreciate it. Adding a small delay between clearing the blocks and releasing the next tetromino is a great idea, and it’s something I can implement easily. I’ll also look into adding keyboard support as I understand it’s an important feature for many players. 

Your input means a lot, especially coming from a Tetris fanatic!

I am using version wine-9.21-6-g969f90165bd, and it gives the following exception:


Module  Address                                 Debug info      Name (431 modules, 3 for wow64 not listed)

PE-Wine         7bee0000-        7bfeb000       Deferred        opengl32

PE             140000000-       14032c000       Deferred        c64gamemaker

Mach-O         200000000-       20000b000       Deferred        <wine-loader>

Mach-O         20858a000-       208658000       Deferred        ntdll.so

Mach-O         2089de000-       2089eb000       Deferred        libbrotlidec.1.1.0.dylib

Mach-O         208b41000-       208b55000       Deferred        libz.1.3.1.dylib

Mach-O         208b70000-       208b85000       Deferred        libbz2.1.0.8.dylib

Mach-O         208bcf000-       208bfb000       Deferred        libpng16.16.dylib

Mach-O         208c3f000-       208c67000       Deferred        libbrotlicommon.1.1.0.dylib

Mach-O         208c71000-       208df7000       Deferred        win32u.so

Mach-O         208f3c000-       208fe3000       Deferred        libfreetype.6.dylib

Mach-O         20b142000-       20b1b9000       Deferred        winemac.so

Mach-O         20cd37000-       20cd44000       Deferred        dwrite.so

Mach-O         20cd4f000-       20cd5b000       Deferred        dnsapi.so

Mach-O         20cd70000-       20cd7e000       Deferred        ws2_32.so

Mach-O         20cddf000-       20ce7f000       Deferred        opengl32.so

Thank you for responding. In Wine for macOS, many Windows applications work for me, but this app crashes.

I added an infinite mode, which is available in the level selection after level 20. I also added 3 new songs that play randomly every time you switch levels. Thanks for the feedback!

Thanks for playing my game, it makes me so happy!

(2 edits)

Hi, how’s it going? I wanted to ask if it would be possible to create a macOS Qt version, similar to how the PS4 emulator https://github.com/shadps4-emu/shadPS4/releases offers multiple versions. I’d love to test the C64GameMaker on Mac. Thanks in advance, and excellent work!

Ciao, come va? Volevo chiedere se fosse possibile creare una versione Qt per macOS, simile a come fa l’emulatore PS4 https://github.com/shadps4-emu/shadPS4/releases che offre diversi tipi di versioni. Mi piacerebbe provare C64GameMaker su Mac. Grazie in anticipo e ottimo lavoro!

Ty

Woow, Nice!!!