On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Rex

7
Posts
18
Followers
6
Following
A member registered Feb 23, 2021 · View creator page →

Creator of

Recent community posts

Late to reply to this but I recommend disabling sticky keys. In general sticky keys is an outdated setting that should be turned off anyway.

I also stopped working on this entirely a long time ago so wont be adding settings to change keybinds. Sorry.

Unsure about the keyboard issues, Ill look into it in the updated version later.

Double jumping was added last minute and was poorly implemented by me. The check should be if you touch the ground or walls but that may not be working correctly.

Thanks, planned to polish a lot more on the last few days but I ended up having to put together UI and barely scrape by with what I had.

I also wanted to have 3 bosses with a modifier system- but that was cut during the process of figuring out how I was going to get the current boss to (barely) work... I think there's a softlock in there somewhere.

I'm working on rewriting the boss classes so I can make changes between all future bosses without unnecessary copy-pasting everywhere.

There's only 1 boss atm because I didnt have time to make more, but good to hear!

Sure, I'll poke around and see if I can get that in soon.

Thanks, the end section does feel a bit empty so I might add a few bits to it in the future.

(1 edit)
  • The bells should faintly show when you are out of range, but I can make them more visible.
  • I had thought about an endless challenge mode with a few features, but my few attempts at setting it up didnt work out too well so I didnt do it, I could add it later.
  • Noted, Ill include a keybind for -+ buttons to apply window zoom to help with that at some point. Edit: Its meant to start as a safe zoom level, but I guess 1080p + windows scaling might be messing it up, unsure.