Thanks!
Reyold
Recent community posts
Tried to start the game on POP! OS and got this log from Lutris instead:
Started initial process 167 from gamemoderun ./golf Start monitoring process. ./golf: error while loading shared libraries: libBulletDynamics.so.3.25: cannot open shared object file: No such file or directory Monitored process exited. Initial process has exited (return code: 32512) All processes have quit Exit with return code 32512So it says the library doesn't exist, even though it's right there in the lib folder. Not sure how to fix shared objects not being recognized.
Odd request for the devs: could you mark the download files by OS?
Most games on Itch.io have an icon representing what platforms they run on (Windows and Linux, in your case). Your game doesn't, and I suspect that why Lutris won't download the game for me.
It's only a minor inconvenience, but I'd appreciate it.
Got the game myself a few days ago and I'm thoroughly enjoying it. It took me a while to figure out manual mode, but you'll get it with practice.
Shout out to the dev for including an option to slow down game speed. That particular accessibility option is always a plus in my book, and I wish more games did that.
I'm still somewhat new to Linux, so hopefully I did this right:
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
(https://1oogames.itch.io/dungeon-witches)
Dungeon Witches describes itself as a "tiny 8bit Rogue-lite RPG" that revolves around the "magic of the 'Home!'"
That is to say, the many ways to use your house in combat. Yes, really.
It's "roguelike" in the sense that it's top-down, turn-based, and the character moves on a grid; no procedural generation or permadeath here.
On your journey to find your missing sister, you'll learn how to kick your house across the screen, push enemies with it, cross dangerous terrain, and teleport. If you get banged up, just walk into your house and sleep it off. It's invincible, so use it to shield yourself from foes.
I bought it on a whim and found it extremely charming, particularly the unique house mechanic and the cute 8-bit graphics, It's only about 2 hours long, but I really enjoyed it.