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Reyold

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A member registered Oct 30, 2020 · View creator page →

Recent community posts

Thanks!

Did something happen to the Linux version?

Tried to start the game on POP! OS and got this log from Lutris instead:

Started initial process 167 from gamemoderun ./golf
Start monitoring process.
./golf: error while loading shared libraries: libBulletDynamics.so.3.25: cannot open shared object file: No such file or directory
Monitored process exited.
Initial process has exited (return code: 32512)
All processes have quit
Exit with return code 32512
So it says the library doesn't exist, even though it's right there in the lib folder. Not sure how to fix shared objects not being recognized.

Is anyone else having a hard time find the second map piece? I'm pretty sure I'm in the right place, but I don't see anything.

Any chance of the Linux version coming over to Itch?

Fair enough. Appreciate it!

Any chance of the full game coming to Itch?

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Thanks!

Not sure how it works on your end, but it'd be helpful to list those platforms, if only to stave off any confusion.

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The demo is listed for Windows, Mac, and Linux. Is the full game also available on all three OS's?

No problem

Most likely a mistake, but the game is advertised as having Linux and Mac support, despite only having a Windows executable in the download.

When I tried to run the Linux version (specifically ExeLinux), it wouldn't start; it couldn't find the file "libGDCpp.so" despite it being right there in the same folder. Not sure what I can do to make it "visible" to the game.

I had the same issue and found a somewhat crude solution: use the keyboard to navigate to controller settings and redo the controller bindings. That worked for me.

Great! Thanks a lot!

You'll have to download it again

Thanks much!

Lutris can't download the game for me and I'm positive it's because the download files aren't marked by OS like most games on Itch.io. 

It's only a minor inconvenience, but I'd appreciate it if the devs could fix that.

Thanks a lot!

Odd request for the devs: could you mark the download files by OS?

Most games on Itch.io have an icon representing what platforms they run on (Windows and Linux, in your case). Your game doesn't, and I suspect that why  Lutris won't download the game for me.

It's only a minor inconvenience, but I'd appreciate it.

Much appreciated!

Can you give me a hint as to how to get the fragments? I got one for the intro boss, but I'm not sure how you get them.

Any plans to bring the full release to Itch.io?

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Just finished the first area and absolutely loved it! Looking forward to the rest of the game!

Also runs great on Linux.

Got the game myself a few days ago and I'm thoroughly enjoying it. It took me a while to figure out manual mode, but you'll get it with practice. 

Shout out to the dev for including an option to slow down game speed. That particular accessibility option is always a plus in my book, and I wish more games did that.

Hey I'm just happy they're finally here. Thanks so much!

Any plans for the full release on Itch.io?

Great! Looking forward to it!

Any plans to release the full game on Itch.io?

Great! Looking forward to release.

Any plans to release the full game on Itch.io?

Great! Looking forward to it.

No worries. Any chance we'll see it here in the near future?

(2 edits)

Did something happen to the Linux version? Currently, there's only two different Windows files.

On POP! OS, starting the game right out of the box isn't possible; the game wants the file libGLEW.so.1.13 when only the 1.10 version comes packaged with the game. Renaming said file to libGLEW.so.1.13 fixed the issue for me. Not sure if it will work on other distros.

The devs have said that it's coming, but they're trying to fix performance issues.

I'm still somewhat new to Linux, so hopefully I did this right:

[UnityMemory] Configuration Parameters - Can be set up in boot.config

    "memorysetup-bucket-allocator-granularity=16"

    "memorysetup-bucket-allocator-bucket-count=8"

    "memorysetup-bucket-allocator-block-size=4194304"

    "memorysetup-bucket-allocator-block-count=1"

    "memorysetup-main-allocator-block-size=16777216"

    "memorysetup-thread-allocator-block-size=16777216"

    "memorysetup-gfx-main-allocator-block-size=16777216"

    "memorysetup-gfx-thread-allocator-block-size=16777216"

    "memorysetup-cache-allocator-block-size=4194304"

    "memorysetup-typetree-allocator-block-size=2097152"

    "memorysetup-profiler-bucket-allocator-granularity=16"

    "memorysetup-profiler-bucket-allocator-bucket-count=8"

    "memorysetup-profiler-bucket-allocator-block-size=4194304"

    "memorysetup-profiler-bucket-allocator-block-count=1"

    "memorysetup-profiler-allocator-block-size=16777216"

    "memorysetup-profiler-editor-allocator-block-size=1048576"

    "memorysetup-temp-allocator-size-main=4194304"

    "memorysetup-job-temp-allocator-block-size=2097152"

    "memorysetup-job-temp-allocator-block-size-background=1048576"

    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"

    "memorysetup-temp-allocator-size-background-worker=32768"

    "memorysetup-temp-allocator-size-job-worker=262144"

    "memorysetup-temp-allocator-size-preload-manager=262144"

    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"

    "memorysetup-temp-allocator-size-audio-worker=65536"

    "memorysetup-temp-allocator-size-cloud-worker=32768"

    "memorysetup-temp-allocator-size-gfx=262144"

Just bought the game for Linux, but can't get it to actually start. System Monitor says it's running, but the game doesn't even boot up. Not sure where to go from here. Running the latest ver. of POP! OS.

I'd love a Linux version. I'd played the demo before switching to Linux and would love to play the full game on there.

Running the latest version of POP os. I already set the permissions to run as a program, so I'm not sure what else would prevent it from running. Maybe a missing library? 

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(https://1oogames.itch.io/dungeon-witches)

Dungeon Witches describes itself as a "tiny 8bit Rogue-lite RPG" that revolves around the "magic of the 'Home!'" 

That is to say, the many ways to use your house in combat. Yes, really. 

It's "roguelike" in the sense that it's top-down, turn-based, and the character moves on a grid; no procedural generation or permadeath here. 

On your journey to find your missing sister, you'll learn how to kick your house across the screen, push enemies with it, cross dangerous terrain, and teleport. If you get banged up, just walk into your house and sleep it off. It's invincible, so use it to shield yourself from foes.

I bought it on a whim and found it extremely charming, particularly the unique house mechanic and the cute 8-bit graphics,  It's only about 2 hours long, but I really enjoyed it.