It won't, don't worry
RG00
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Hi, no worries! The next version is still on hold for the moment, I'm waiting for the new version of Create Your Frisk to be finished, which adds a lot of new things that I'd like to have for this game, like controller support. Right now though I'm working on another project, so even if the new CYF version gets released soon, I'll probably first finish creating that game and then come back to update this one.
You need CYF 0.6.5 to play this.
Getting the 0.6.5 version is important, as you may experience some errors if you play this game with another version of the engine.
Here's the link to get the 0.6.5 version. You can also find the link to it in the readme file in the download or in the install instructions here.
If you are still having any problems you can use this video as a guide to download CYF(though in the video it shows how to get the latest version of CYF, which right now is 0.6.6, so you would need to scroll a bit down to reach the 0.6.5 version and play this).Hi! From what I know, Kristal is an engine for deltarune battles only, so the answer is no.
I'm sure it is possible with a bit of a workaround to create an undertale-style battle, but what would be the point of doing it if CYF already does it? Besides, CYF recently got an update, version 0.6.6, which adds a lot of new things that will help me add new features to the game
Undyne's attacks ramp up in difficulty as her hp decreases or as time passes. In impossible mode(and also in normal mode), her attacks reach the maximum level of difficulty when she is below 1/3 hp left(or when a lot of turns pass, but usually, unless you keep skipping turns, you'll reach that part before because of her low hp). At that point you'll be facing against the hardest attacks in the game, but she also has low health, so if you manage to hit her just a few more times, you'll end the difficult part immediatly.
Hi, thanks! New attacks are definitely going to be one of the things that the next version will include.
I've been already asked about putting some game modifiers(like indeed speed settings, or even hp or damage modifiers), which I think I can do, though I'm still not entirely sure about the speed modifier, as that might just make some attacks a bit impossible as there wouldn't be enough time to react probably, but we'll see, I'll try to make some tests, maybe something like 1.5 times the game speed could still be doable.
Hi, this game won't work in unitale as unitale is far too outdated, you'll need Create Your Frisk 0.6.5 to play this, you can download it here.
Also there's this video tutorial if you're having trouble downloading it.
Yeah, I checked the code for those special rules, and there's actually a ">" instead of a ">=" in the part where it checks for the hits in a row, so right now you can hit her three times in a row in impossible mode and four in normal mode, thanks for making me notice this bug.
The part with the number of dodges seems right though, she can dodge only once in a row in impossible and twice in normal.
She has a 50% chance to dodge in the impossible difficulty, though there are also some special rules to prevent being very lucky or very unlucky:
-She can't dodge twice in a row, so if she already dodged once, the next attack will surely hit her;
-She can't be hit three times in a row, if you hit her twice in a row, she'll surely dodge the third attack.
For the normal mode these special rules are different.
Edit: Also she won't dodge after the final attack.
It shouldn't be too difficult, I checked the Falkkone's faq and it says that it's possible to use his covers for free fangames.
I only need to give it a better loop, I guess.
In the meantime, you can easily put your own music in the game, just go in this mod folder, then in the "Audio" folder. There you can replace the musics with the ones you prefer, though, they need to be .ogg or .wav files.
Thanks a lot! I'm very glad you like it.
Also, the possibility to chose the weapon and the armor will come in the future, which will greatly help to make the impossible mode a bit easier(though, Undyne will also have new attacks).
About the sprite, I understand that some people prefer the original one, but there isn't much I can do unfortunately. Some time ago, I thought about giving the player the possibility to chose between the original sprites and the new ones, but the problem is that I made a lot of different expressions and new frames for Undyne to make animations smoother, and I'd need to do the same with the original sprites in that case, which would take way too much time(especially the melting animation).
Also, don't worry, your English is very good.
Hi, to play this you need Create Your Frisk 0.6.5, you can download it here.
After that, download this game and extract the zip folder to the "Mods" folder of CYF 0.6.5.
If you want, there is also this video tutorial that explains step by step how to do this.
I tried spamming x and z as fast as I can, but I can't reproduce this bug, does it happen in the middle of the intro, while Undyne is talking? Unless you are talking about the attack animation that Undyne does at the end of the intro? In that case, it's not a bug, it's scripted, as Undyne's first attack will always be with the green soul mode, and you start with the red soul, so when the fight starts she has to turn you green.
Also, yeah, I agree with what you said, though she tries to trick the player with her attacks in the main game too by using spears with different speed and most of all the yellow spears. Though she still fights fair, trying to trick the opponent with a fake attack so that they block in the wrong direction isn't uncommon or unfair.
About the random attacks, I understand why most fangames use a fixed scenario, as you reset the time, so it's like nothing has ever happened and they do the same attacks, though I think that different things could make the battle different, like being in a different position or doing something different from the previous fight would make Undyne consider using another type of attack instead of the one she used previously, so I decided to give her random attacks(which will be much more random and pattern-less in the next update).
Hi, thanks, I'm happy that you like this game so much.
About the attack animation bug, do you know a way to replicate this bug? Or do you have a screenshot or video to show when it happens specifically? Also, are you playing on the v2.0.1 version? Because the v2.0 had some debugging codes that I forgot to delete and some of them could trigger the attack animation, so this could be the reason of this bug.
Also, the green soul attacks are supposed to be hard and most of them tricky, though I'm not sure if there is much I can do about this, as this fight is one of the hardest in undertale, so I don't think that I can make the spears easy do block, and at the same time, I can't make the shield faster in most attacks, because then the player could just keep it spinning forever and no spear would be able to make it through.
Though, the next update will give the player the choice to not only customize the inventory, but also the weapon, which could make it easier to win against Undyne, as you could deal more damage, thus making the fight shorter and easier (but it will take a while, as the colored sprites are still far from finished and also because there will be new sprites and new animations, with a few new attacks also).
And don't worry, I like getting feedbacks!
Hi, I'm sorry to hear that.
Maybe it's your antivirus that it doesn't let you download it?
Or it could have just been a moment in which itch.io's network wasn't working fine, as that happened to a few users when they were trying to download large games(though, this is just a 14 MB download, so I doubt that this was the issue).