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RGKD

26
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A member registered Jan 22, 2015 · View creator page →

Creator of

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I’m not using it yet but I have done a bit of research and love that you’ve got solid development tools like this and really make it easy to understand how to start using them. Appreciate all the work! 👏

Discovered this great gem with the featured by Itch on YT 👏

Thanks for giving it a shot 😁

We have had the mouse sensitivity feedback a bit, it's something we will certainly keep an eye on in the future. Glad you were able to circumvent the issue with a local fix 🙌

Appreciate the kind words, thank you so much for playing!

We definitely could have done more to prioritise the settings and accessibility options  but this was our first GameJam and we learnt a lot. Will carry all the feedback forward onto our next projects for sure 🙌

Ty for playing. That's a really good point about the limited options. I think one great thing we learnt going through this process was just how much you could have preassembled and ready to use that's generic across all games. I think a generic "Settings" page would be a great place to start 👌

Very cute and clean aesthetic 👏 I'd be sending Mr. Raccoon off the cliff though...

Ty 😄 I really enjoyed cruising around in Aurora Pilot too!

Fun game. A lot of content and cool narrative to tie it all together 👌

Very clever way to show the transitioning between scale allowing you to recycle the assets 👏

Great little arcade title. Could imagine it on mobile and with some social features I'd easily be competing with friends who love these types of hardcore High Score modes 🙌

As a tweak I'd suggest some vertical impulse from the walls, rather than be a show stopper it could still give you that additional height for an extra mine 👌

Nice cartoon visuals but I really wish it let me hold down Space for a constant fire rate, or really auto fire since as the quote goes "If you know the player wants to do the action most of the time, just do it for them"

Very cool idea. I think the added mechanic of needing to open the doors after designating a floor takes away from the experience, I just kept forgetting 😬 Local Co-Op is always a win though!

Died a few times but eventually killed the Goblin 😁 Without spoilers, what is the name reference at the end?

Where did you end up finding a link? I gave up...

Fun title and I was keen to make it to the top but it glitched and made it so I couldn't fling the slime once I respawned at a bonfire and I gave up 😅

Fling yourself right, then go back left again.

Very cute and can 100% vouch that cats must seriously hate Christmas Trees as our family cat Octane didn't have TNT but tried his best to take all the decorations off early 😅

Great fun title. I thought it didn't progress past floor 6 so gave up. Also I'm wondering now if you also unlock extra buildings if you get enough floors unlocked on the first one? 

Cool atmospheric game. I wish it had a little mini map to help guide your path ahead. 

Cool entry. The music was 🔥

Same game submitted to multiple Jam's all going at different times and with remaining time left?... Suss af

That's a good idea. I didn't think of that but def could have done more to emphasise the scale of the mountain.

Thanks for playing and your feedback  👌

We ended up building it for a fixed 960x540 embed and actually struggled a bit getting our UI and the full screen mode to play nice 😬 Def a learning curve but something for us to focus on next time!

Thanks so much for playing though 🙌

TY so much for playing 😁 The controls are hard but you're right about that being the fun part!

Ty for playing! Using the momentum and view to your advantage certainly allows more speed 👌

The geometry of the level def could use some refinement. In the end though everyone is competing with the same janky controls 😬 My best Giffy time is sub 80s!