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rhacer

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A member registered Sep 19, 2017 · View creator page →

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If MT3 supports importing .OBJ or .FBX you should be just fine.

As they're 3D objects you can point your camera at them in any direction you like!

And just wanted to add one more thing, Using FBX is almost perfect. Far far smoother than OBJ. I still have to re-apply textures by hand, but the textures actually import correctly.

Just wanted to add, that I upgraded to 2017.1 today to see if it was a problem with my version of Unity, but I still have the same issue with imports.


Hi,

I write code, I am definitely not an artist, so having something like Asset Forge that allows me to cobble something half-way respectable together is a blessing. That said, I think I must be doing something incorrectly as when I export from Asset Forge (as OBJ) and import into Unity, while I get the model just fine, the materials are not just fine.  I've exported as both merged and un-merged, and in both cases no textures or colors are associated with the materials that get imported. I can import a texture after the fact and apply it, but that's awfully painful.

I'm using Unity v5.6.2.