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rigbyisagoodboy

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A member registered Apr 09, 2020 · View creator page →

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so sick!!!

nice work!

this is so good!!!

soooo cool!

This is totally awesome!

nice work!

totally awesome!

coool!

wonderful 

really awesome! So cool

thank you

omg, the exact same thing happened to me making my gameboy game, ended up paying a data recovery place $400AUD to recover my harddrive just to pull the game files from my desktop. What are the odds!

Sorry for the late reply, the scene is top down. It does exceed the limit by a lot. If I was to display text it wouldn’t work because the extra tiles overflow into the memory reserved for text.  I  also use actors to gain extra tiles such as the tire animation and badges on the bike. I use actors to get around the 3 colour limit pretty often too.

Core game is done now. Just Music and sfx, few fixes to go now. Wooh!

The facing down thing is a good catch. I can fix that easily. 


the feedback is hard to do, messages often get crossed between moving/hitting script and the on hit script so they seem to interrupt eachother. I have an idea that might fix this but I'm yet to come up with something I know will solve it.


The collision is enabled during punches and disabled otherwise so actors can walk through eachother but still get hit by projectiles. 


If gbs let us flag some Collision boxes per frame in the animation mode rather than by shooting invisible projectiles I think so many game styles would be more viable. Hit detection in general is kind of rough in GBS right now. 

The story, characters and art style are enjoyable and the ending is a nice touch. Well done!