OMG, its awesome! Only impossible one to me was the fruit one! But its a very well done job for you guys! Congrats! And its really hard to play, but that is good hehehe.
Righi
Creator of
Recent community posts
Hey, your art work is amazing! Althoug you didn't make the sounds, they fit the game very well too! So, only thing I would change is to make the game stop when you hit pause and when you are reading the tutorial in the beggining too. Beside that, its great! I had fun playing it, and loved this gameplay concept you created! Congratulations!
Hey, your art work is amazing! Althoug you didn't make the sounds, they fit the game very well too! So, only thing I would change is to make the game stop when you hit pause and when you are reading the tutorial in the beggining too. Beside that, its great! I had fun playing it, and loved this gameplay concept you created! Congratulations!
Hey, I loved the art and sound design! Played two times, and there was a smile in my face all the time hehehe. So, only thing I would like here is something that made more clear what path is he taking or something like that. Because right know, it just looks like he is choosing random directions to go to work hahahah. But I had fun playing it, and really liked the concept of your game. Again, this 3D thing you made with the 2D arts is incredible, loved it! Congrats!
Yeah, at some point we had to decide if it was better to just click a button one time to grab the item and other button to drop it, or if it was better to hold the button to drag the items. We choose the second option because we thought it would be more immersive to hold the button and feel like you're acctually holding the item, besides it makes the gameplay a little bit harder. But sometimes it can be a bit annoying, we get that too. And we're happy to hear you liked the fact there are no recipes, as we did that in purpose and with this exact intent acctually! Thanks for yout reply!! :D
Hey, thanks for your reply! We're glad to hear you liked it! Thanks for noticing our efforts to fit the game in the Jam's theme. We thought that implementing this "unforgiving" mechanics was a good idea, and its good to know it was not just us hehehe. And about the lack of game progress tracking, its true. We had some ideas of how to keep track of the progress, but the time was over before we could implement it. As you can see, our game was submmited 59 seconds before the Jam's deadline hehehe. One of the ideas we had was to draw the already delivered items in the ritual circle in a way that made clear how far you are in the game progress. But again, thanks for your reply! We are really happy to hear you liked the art and music too! There were a lot of effort put in all that. We pretend to polish everything and post a final version in the future. :)
Hey, thanks for your reply!!! We're happy to hear you liked our game! And yes, this was one of the big problems with our game. We even wrote it in the game's description, about the full screen. Since we had not much time left, we couldn't fix this problem. As you can see, our game was submmited 59 seconds before the deadline hahahah. But again, thanks for playing and it is really joyful for us to hear you liked playing it. :D
Hey, thanks for your review!! Yes, we had this idea of filling the circle on the floor with the already delivered items to track the progress in the game, but we did'nt do it just because we were'nt able to within the time we had left. It was just a lack of experience on our team, as this is the first game we made together. We are very sorry about this. But again, thanks for your review. Its good to hear this same idea we had coming from other people too!
thanks for the comment hahahah. Yeah, we were not able to create a tutorial for the game with the time we had available. Sorry about that. But we're happy to know someone acctualy liked the audio, as we made all the game's audio and music in the last 3 or 4 hours of the Jam hehe. And we're glad you liked the visuals too, it took us a lot of time to make the pixel art.
Hey man, i'm happy you played our game! The game you made also have a crafting thing, and it is incredibly good! And about the sounds, yeah... We litteraly made all the music and sound effects in the last hours of the GamemJam. Wish we had more time for doing this part of the game. Thanks for the review! Next time, we will try to do it better.
Achei o jogo bem legal e a movimentação do drone ficou mt top! Só senti dificuldade por não possuir a opção de mover o drone verticalmente pra cima e pra baixo. Mas a proposta achei show de bola, ainda mais com esse trocadilho (que não sei se foi proposital) com o Delivery Much. A parte das histórias das pessoas também curti! Num contexto geral, parabéns! A música in-game me lembrou os velhos tempos de Club Penguim, combinou bem hehe