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Righi

24
Posts
4
Followers
11
Following
A member registered May 04, 2023

Creator of

Recent community posts

OMG, its awesome! Only impossible one to me was the fruit one! But its a very well done job for you guys! Congrats! And its really hard to play, but that is good hehehe.

OMG, its awesome! Only impossible one to me was the fruit one! But its a very well done job for you guys! Congrats! And its really hard to play, but that is good hehehe.

Fun idea of inspecting everything, including even the spikes hahahah. Good game, I had fun playing! Congrats. And there were not any performance issues.

Fun idea of inspecting everything, including even the spikes hahahah. Good game, I had fun playing! Congrats. And there were not any performance issues.

Hey, your art work is amazing! Althoug you didn't make the sounds, they fit the game very well too! So, only thing I would change is to make the game stop when you hit pause and when you are reading the tutorial in the beggining too. Beside that, its great! I had fun playing it, and loved this gameplay concept you created! Congratulations!

Hey, your art work is amazing! Althoug you didn't make the sounds, they fit the game very well too! So, only thing I would change is to make the game stop when you hit pause and when you are reading the tutorial in the beggining too. Beside that, its great! I had fun playing it, and loved this gameplay concept you created! Congratulations!

Hey, I loved the art and sound design! Played two times, and there was a smile in my face all the time hehehe. So, only thing I would like here is something that made more clear what path is he taking or something like that. Because right know, it just looks like he is choosing random directions to go to work hahahah. But I had fun playing it, and really liked the concept of your game. Again, this 3D thing you made with the 2D arts is incredible, loved it! Congrats!

Yeah, at some point we had to decide if it was better to just click a button one time to grab the item and other button to drop it, or if it was better to hold the button to drag the items. We choose the second option because we thought it would be more immersive to hold the button and feel like you're acctually holding the item, besides it makes the gameplay a little bit harder. But sometimes it can be a bit annoying, we get that too. And we're happy to hear you liked the fact there are no recipes, as we did that in purpose and with this exact intent acctually! Thanks for yout reply!! :D

Hey, thanks for your reply! We're glad to hear you liked it! Thanks for noticing our efforts to fit the game in the Jam's theme. We thought that implementing this "unforgiving" mechanics was a good idea, and its good to know it was not just us hehehe. And about the lack of game progress tracking, its true. We had some ideas of how to keep track of the progress, but the time was over before we could implement it. As you can see, our game was submmited 59 seconds before the Jam's deadline hehehe. One of the ideas we had was to draw the already delivered items in the ritual circle in a way that made clear how far you are in the game progress. But again, thanks for your reply! We are really happy to hear you liked the art and music too! There were a lot of effort put in all that. We pretend to polish everything and post a final version in the future. :)

Hey, thanks for your reply!!! We're happy to hear you liked our game! And yes, this was one of the big problems with our game. We even wrote it in the game's description, about the full screen. Since we had not much time left, we couldn't fix this problem. As you can see, our game was submmited 59 seconds before the deadline hahahah. But again, thanks for playing and it is really joyful for us to hear you liked playing it. :D

Hehe, good to hear you had fun! Yeah, we intended to make a tutorial for the game, but the time was over before we could do it. Its an actual problem, since it is not really intuitive what you have to do. But again, we're glad you could find out what to do and thanks for your reply!

Hey, thanks for your review!! Yes, we had this idea of filling the circle on the floor with the already delivered items to track the progress in the game, but we did'nt do it just because we were'nt able to within the time we had left. It was just a lack of experience on our team, as this is the first game we made together. We are very sorry about this. But again, thanks for your review. Its good to hear this same idea we had coming from other people too!

thanks for the comment hahahah. Yeah, we were not able to create a tutorial for the game with the time we had available. Sorry about that. But we're happy to know someone acctualy liked the audio, as we made all the game's audio and music in the last 3 or 4 hours of the Jam hehe. And we're glad you liked the visuals too, it took us a lot of time to make the pixel art.

Its a great game. Only thing that bothered me was when I tried to drag the bottles and it didnt follow the mouse correctly. But beside that, well done! 

Its a great game. Only thing that bothered me was when I tried to drag the bottles and it didnt follow the mouse correctly. But beside that, well done! 

I had a lot of fun playing your game! It is simple, but there is this cool concept of features/bugs. Congratulations! I could play more time of a game like this one.

I had a lot of fun playing your game! It is simple, but there is this cool concept of features/bugs. Congratulations! I could play more time of a game like this one.

Its incredibly well done! Its polished and the ideia fits the theme. The only thing I would change is the audio. I think something more chill and cozy would add more to the experience.

Its incredibly well done! Its polished and the ideia fits the theme. The only thing I would change is the audio. I think something more chill and cozy would add more to the experience.

I loved it! It is the best game from the jam that I have played untill now. Congratulations! 

Hey man, i'm happy you played our game! The game you made also have a crafting thing, and it is incredibly good! And about the sounds, yeah... We litteraly made all the music and sound effects in the last hours of the GamemJam. Wish we had more time for doing this part of the game. Thanks for the review! Next time, we will try to do it better.

The game is very easy to understand. It remembers me of those old Friv games. And it is fiting the Gamejam theme. Good job. The sound effects are the best part for me :)

Po o joguinho ficou bem legal, se colocasse barras de vidas ou algo do tipo acho que iria melhorar bastante a experiência também. Mas considerando que tu fez tudo sozinho, ta mt bom. Parabéns!

Achei o jogo bem legal e a movimentação do drone ficou mt top! Só senti dificuldade por não possuir a opção de mover o drone verticalmente pra cima e pra baixo. Mas a proposta achei show de bola, ainda mais com esse trocadilho (que não sei se foi proposital) com o Delivery Much. A parte das histórias das pessoas também curti! Num contexto geral, parabéns! A música in-game me lembrou os velhos tempos de Club Penguim, combinou bem hehe