Thank you! 😊
Riker
Creator of
Recent community posts
Hey there! Thank you so much for playing and commenting!
You're very welcome to check out the updated version we have posted on our new page where we fixed a lot of bugs!
- bug at the end of the game (you can now return to your house and finish decorating it)
- furniture can now be rotated in 8 directions
- screenshot feature
- skip dialogues
- fixed furniture that couldn't be moved
- reduced Betty visit time
We really appreciate you taking the time to play and connect with us here, thank you!
Thank you! Much appreciated!
If we add more content and average gameplay time stretches over 1 or 2 hours we will definitely add that save feature.
We hear you and we delivered. The new update allows you to click quickly through the dialogues. Could still be improved somewhat but at least you'll speed up significantly.
I'm worried speeding up the VO recording would make it sound even more unnatural. I guess these characters are just extremely chilled people. Hopefully the option to skip through dialogue makes your life easier here as well.
Thanks for playing!
Hey Owlette, thanks for playing!
The game indeed ends there but because of a bug you didn't get to experience the part where you can go back to your house with a ton of money and a maxed out mental health tracker. We fixed this now so if you're keen to welcome to check this out in the updated version.
The mental health tracker goes down every time you go on a mission and up the more time you spend buying things and decorating. The more interior design gigs you complete for Betty, the more happiness you can achieve.
The sizing of the furniture sure is a bit whack, I like the idea of getting some money back for dumping stuff. Rugs will be very akward when put on top of other things 😅🤣 but people keep requesting them. We'll see what we can do!
Thanks for reporting the bug with the unmoveable furniture, I found a few more and fixed them up in the update.
Thank you! We appreciate you!
Hey Cpt Buckaroo, as much as you enjoyed playing, I assure you we enjoyed watching your video.
You are not the first to suggest this sneaky affair, and since there isn't much weight currently attached to the choices in those dialogues, this could definitely add some interesting layer of depth here. Thank you for the suggestion!
Thanks for your feedback and your screenshot! I'm impressed you got the arcade machine, well done!
We figured that far away contracts should cost a bit because you'd have to pay for plane tickets, accommodation and sniper gear, but hadn't really figured out how to prevent the player from running out of money completely. Some contracts in short distance having no cost would probably fix that.
I'm actually working on another polish version with moving characters, but for that to work I also need to make a mission timer expire and return without profit, which I haven't found time for yet. I'm sure I'll get an update out in a few weeks!
We had too much fun making this, so we kept updating the build.
Added sound effects, tweens, fading music out, screen fades, animated the characters with idle and death and added an exit menu for The Giant! Now its time for some serious playtesting to really finetune that balance.
Please post screenshots of your favorite creation and let us know what you think of the suspicion mechanic!
Haha we were arguing over the title (I wanted IKILLYA) and Sugar won, so credit goes to him 😅
We only got the systems in and didn't get the chance to properly balance (the Mac build is slightly better balanced) so in the jam version its likely you don't get to the suspicion alert level. We'll make sure to put an updated build up with a better experience in a few days. It basically just erases all your furniture at the moment because you're forced to move - later on we were thinking you could choose between different size and style floorplans as you move.
The placement being finnicky was deliberate, but I agree, projecting the placement location on the floor would improve the experience a lot.
I love your suggestions for improving the sniper mini game, super keen to try putting those in!
Thanks so much for playing and your kind words! ❤️
Thank you so much! I wrote a little blog post on my website about it, but it doesn't have all the technical detail, but the gist is: I just made a DIV follow the cursor with Javascript and then hid the cursor. I can look up the code if you want.
Do you want to make Twine games like this too
well, you could take a screenshot, print it, and
<a href="<a href=" https:="" gifer.com"="">via" class="redactor-linkify-object">https://gifer.com">via</a> GIFER
Hey there, thanks for your feedback!
This year I'm making 12 games in 12 months, so they are all rather abandoned prototypes. Not sure I'll work on any of them again, since I'm already on to the next and the one after that 😅 And the typo is on purpose 😁
Feel free to check out the entire 12in12 collection.
We actually didn't want people to know what they are supposed to do. The letter is shown too short on purpose. The idea of the game is to figure out what to feed and not to feed the monster. If we told the player exactly what to do, there would be nothing left to figure out. There isn't much to do as it is...
Thanks for playing and for your kind feedback! 🤩