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ringor mortis

1
Posts
A member registered Sep 29, 2016

Recent community posts

hi, i'm ringor mortis and i'm a jack of all trades (but i specialize in design, narrative, and animation!). i'm working with a few friends to put out a little game for this jam, primarily as the main character designer and animator. 

i'm a nonbinary (they/them, please!) content creator, 22 years old and soon moving to los angeles. i'm mostly known for co-running the homebrew deviants and directing a whole pile of projects under that name (mostly comics, both interactive and otherwise), as well as regularly art streaming on mixer.

our inspiration for this jam is a weird one, but we came up with the idea of an umbrella being used as both a weapon and a tool for getting around, based on whether it's open or closed. we've got some neat ideas going on with it, enough to the point where we'll be exploring the concept more post-jam.

art-wise, i've gone for puppet rigs made in spriter pro. my animation style typically involves making character rigs, animating them, and fine tuning the puppet animations as needed- hand drawing over the sprites and adding squash/stretch/stylization that wouldn't be possible in most rigs afterwards. i severely overestimated how much time i'd have to do all this though, so you'll just have to enjoy the rigs! i do my best to bring character into them with the tools i have, and i think i did pretty good.

"finishing" this game is less important to me than getting experience for this, knowing that we're going to finish whatever we make outside of the jam. as i type this i've done what art assets i can for the game, and while it's nowhere near the amount of polish i'd like, i have to step back and focus on what would lend towards a playable prototype, and not get stuck on details as much.

this has already been a super valuable experience for me, and i hope to do more going forward!