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RingsAndRunningShoes

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A member registered Nov 18, 2020 · View creator page →

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Thank you very much! <3

(1 edit)

Yooo! That's really cool! I will share it on the server and add it to the supplementary material! Thank you!!

If you take notes - I would change "Archetype" to "Playbook" and "Archetype Extras" to "Playbook Features", but the rest is amazing! 

<3

I hope you enjoy all the future updates we have cooking up!

I hope you like it! And good catch, that will be fixed in the next release. 

<3

Jesus! I'm so happy that both of you are very happy :)

I will keep the game getting updates for a very long time!

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Oh gosh, sorry for a slow reply! For some reason itch.io doesn't give you notification for project comments! I hope you still get this :)

Yes, that's intentional. Two playbooks have higher attributes - Destined (+5: 2/1/1/1/0) and Lead (+4: 2/1/1/0/0). 

Destined get it, because their feature (Flaws and Visions) gives GM a more direct control over the character and Flaws make their game harder no matter the stats. Them being GM's plaything, will be even more apparent in 1.8 release, which is coming in the next couple of days. Also, unlike everyone else, Destined don't get a +1 to attributes or any other unique bonuses (Stamina, Rings, Armor etc) via their regular improvements (only get +1 Advanced), so they don't have as much growth potential as the others.

Lead funny enough have the opposite idea, as they are supposed to be a more generic and basic "fighter"/"hero" type. A Power Fantasy if you will. So I gave them a +1 and they are technically the most raw powerful playbook via pros/cons. Their Feature was also made to help the group, as a Leader, basically sidelining their stats. I recently thought about it and in the 1.9 release, I'm planning to basically remove their current Feature and making them a more classic "Solo Sonic Hero", which should make their Feature the most "boring" one of the list, to offset their really good stats.

And everyone else should have a +3. If they don't - that's a typo :)

TL;DR: Not balance then moves, but to balance the Features. This game's originating design philosophy was "I really liked Monster of the Week, but I want more playbook moves."

Hey! Me and my friends found this game and were excited to play it, but can you provide a bit more content on the intended of doing it? I believe I got that there is "Top" HUNGRY and "Bottom" HUNGRY so to speak, but that's as far as we got.

Is it supposed to be a reskin of Honey Heist with marbles (and PvP)? Or is it supposed to be a tabletop recreation of the board game maybe with some metaphorical changes? 

Sorry, apparently itch,io doesn't give notifications, or I missed this one. Just like I said in Discord - this is a free game and everyone is welcome to use, translate or iterate on it. The only thing I would warn you about is that it's not fully complete yet and I expect about 30% of what is there to be changed as I'm working on it.

But if that is not a problem - I will help with all I can :)