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rinist

8
Posts
A member registered Feb 18, 2021 · View creator page →

Creator of

Recent community posts

  • What types of cards or upgrades would you like to see? 
    • I would like to see some trap cards.
  • What types of enemies would you like to see added to the game?
    • Easier opponents. Or maybe some different characters like actual magicians in real life.
  • Does the overall movement of the affection slider feel good?
    • The slider is really smooth
  • Is there any other additions you would like to see?
    • Solid game idea that pretty much works.
  • What about the current world do you like/don't like?

- I walked into the river and can't get out. Sadge. Otherwise, looks really pretty. Lowpoly Skyrim.

  • How do the controls feel? 

- Intuitive. Would like a jump though. Or something. And a sprint.

  • Given the game is focused around magical crafting, do you have any suggestions for recipes or items that would fit the theme? 

- Broom.

  • Is there anything you hope to do in the game that has not yet been implemented? 

- Fly on a broom.

- Maybe some indication you're entering a building. Was a bit of a surprise! (Could be as simple as a sound effect to be honest.)

1. How does the world feel?

The world felt nice and calming up until particles showed up and I died from Enderman. 

2. How does player movement and camera movement feel?

Add a sprint.

3. General things you like?

The thing that killed me out of nowhere. The indication it was coming actually made me think that you guys put in particles for the grass blowing and I thought that was a nice touch until that isn't what that was. Actually scared me a little bit. Which is good.

4. General things you don't like?

The thing that killed me. 

5. What do you wish the game did?

Some guidance.

-Does the game provide too much or not enough assistance to the player in terms of solving puzzles?

A bit of assistance upon launch, I feel. I just mashed my keyboard and mouse to see what would open that spell menu.

-Are there any specific puzzles/mechanics you would like to see?

Moving object like levitation

-Does this room look like a spaceship room?

It's got a mix of spaceship and not. Kinda weird. Not in a bad way.

-Does the walking seem intuitive?

I don't know if this was intentional but the walking is so slow. Add a sprint maybe or make the walk speed faster.

-Does the spell usage seem intuitive?

Yeah. Kinda reminds me of Runescape in a way.

-Does the information in the text box help?

Yes. But I would like it to be a little bit more up to speed with the spells. It seems to have a delay which is a little weird. It's funny though what is being written in there. Love that.

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This is actually lowkey difficult and I'm kind of upset how terrible I am at this. 
In terms of cards:
-A stun card. 

What type of enemies?

-Gandalf (He's a wizard. Magician and wizard are not the same thing thus, the joke of it all.)


While we are at it..

-Saruman 

Does the slider feel good?

Like butter.

Any additions?

Maybe a terrible laughing/cheering sound when the player is winning and a booing sound when the player is losing.

I think that the "enemy" tracking is really nice.  Will the player be taking damage as well? I like the detection cones. The floor moving a a little weird. Is it possible you guys could just have a flat map?

(1 edit)

Hey guys! Movement does feel better this time around. It still is a little weird and I actually got stuck somewhere. I was walking around and got stuck on things. I agree with a visual for taking damage to radiation. I also really like the sounds!

This is amazing so far. I would like movement to be a little bit more fleshed out and fix the laser shooting so it is easier to aim.