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Risp_Ruffcuts

3
Posts
A member registered Dec 12, 2023

Recent community posts

(3 edits)

Hello,

after I have completed the last mission "Faith in Architecture" and im back into to menu - I would like to notice my success history. 

Maybe you could add a visual small medal symbol or badge or kind of icon to the accomplished Mission(or Campaigns).

We need more missions. It's really fun.

Have a beautiful day.

(17 edits)

I am from the BFME2.22 Mod Team and we have an own BFMELauncherSetup.exe really handy.


I would also really appreciate a kind of a small gamelauncher or an auto updater within a game launcher to always be on the latest version. 

( for beeing up to date & for the possibility to instant report errors & crashes to you )

Like this blue screen crash when saving the game:

Error

objects/Units/OrchardFarmer.lua:83: attempt to index field 'animation' (a nil value)

Traceback

[love "callbacks.lua"]:228: in function 'handler'

objects/Units/OrchardFarmer.lua:83: in function 'serialize'

objects/State.lua:167: in function 'serializeObject'

objects/Structures/Orchard.lua:282: in function 'serialize'

objects/State.lua:167: in function 'serializeObject'

objects/Controllers/JobController.lua:92: in function 'serialize'

objects/State.lua:372: in function 'save'

objects/Controllers/SaveManager.lua:69: in function 'save'

states/ui/pause/menu.lua:91: in function 'onclick'

libraries/loveframes/objects/image.lua:134: in function 'mousereleased'

libraries/loveframes/objects/base.lua:148: in function 'mousereleased'

libraries/loveframes/init.lua:320: in function 'mousereleased'

states/game.lua:348: in function <states/game.lua:346>

main.lua:77: in function <main.lua:51>

[C]: in function 'xpcall'

[C]: in function 'xpcall'



Have a beautiful day!

(7 edits)

I am from the BFME2.22 Mod Team and we have an own BFMELauncherSetup.exe really handy.


I would really appreciate a kind of a small gamelauncher or an auto updater within a game launcher to always be on the latest version. 

( for beeing up to date & for the possibility to instant report errors & crashes to you )


Like this blue screen crash when saving the game:

Error

objects/Units/OrchardFarmer.lua:83: attempt to index field 'animation' (a nil value)

Traceback

[love "callbacks.lua"]:228: in function 'handler'

objects/Units/OrchardFarmer.lua:83: in function 'serialize'

objects/State.lua:167: in function 'serializeObject'

objects/Structures/Orchard.lua:282: in function 'serialize'

objects/State.lua:167: in function 'serializeObject'

objects/Controllers/JobController.lua:92: in function 'serialize'

objects/State.lua:372: in function 'save'

objects/Controllers/SaveManager.lua:69: in function 'save'

states/ui/pause/menu.lua:91: in function 'onclick'

libraries/loveframes/objects/image.lua:134: in function 'mousereleased'

libraries/loveframes/objects/base.lua:148: in function 'mousereleased'

libraries/loveframes/init.lua:320: in function 'mousereleased'

states/game.lua:348: in function <states/game.lua:346>

main.lua:77: in function <main.lua:51>

[C]: in function 'xpcall'

[C]: in function 'xpcall'



Have a beautiful day!