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Ritualist

2
Posts
A member registered Aug 19, 2024

Recent community posts

Thanks, will do!

(1 edit)

Hello, got your game, running very good for the alpha. Died in first two runs, then I finished two runs fully before I got any bug and crash on next run (with RELIC FREIGHTER A), its seems that whenever room (maybe the ones I installed beyond starting rooms?) gets damaged, and I start repairs, repairs break the game. Tried with several different units, but it seems there is no difference.

Best of luck with game, looking great as it is! I consider this run as torment II+, you must run the game without rooms getting damaged, lol.


Message generated:

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event2

for object oModule_repairAppliesCleanse:

DoAdd :: Execution Error

at gml_Script_crew_remove_keywordList

############################################################################################

gml_Script_crew_remove_keywordList (line -1)

gml_Script_anon_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0_561_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0

gml_Script_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0

gml_Object_oModule_repairAppliesCleanse_Step_2