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RiverDougne

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A member registered May 07, 2024

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Tile Shifter community · Created a new topic TileShifter

I played this game and really liked it. You click the arrows to slide the pieces. The size of the grid you have to solve and the max number of moves required to solve is preset for each level to determine the difficulty, but the colors of the tiles and their positions after scrambling are random so each time you play level 10, for example, it will be different. So you could replay level 10 and get a different, but similar, experience each time. There are modifiers for tiles that can make the game more challenging/dynamic, for example, early on you encounter tiles in your grid with an X and no color, and these tiles don't move and are skipped over when sliding pieces.

I played this game and really liked it. You click the arrows to slide the pieces. The size of the grid you have to solve and the max number of moves required to solve is preset for each level to determine the difficulty, but the colors of the tiles and their positions after scrambling are random so each time you play level 10, for example, it will be different. So you could replay level 10 and get a different, but similar, experience each time. There are modifiers for tiles that can make the game more challenging/dynamic, for example, early on you encounter tiles in your grid with an X and no color, and these tiles don't move and are skipped over when sliding pieces.

This is my first game. It is made entirely using Python. It uses the pygame and shapely libraries. It is just a prototype pre-alpha concept, so you might encounter bugs!

Welcome to Fill Game, where you are presented with randomly generated fragments of basic geometric shapes randomly scattered across the screen. Your task? Rotate, align, and piece them together to recreate the original shape. Each puzzle is always randomly generated, ensuring a unique challenge every time you play. 

 Features: Click and drag pieces to move them around the game area

Some levels may require rotating pieces by scrolling the mouse wheel when dragging the piece

Reach 95% coverage of the original shape to complete the level

Main Game: Endless levels with unlimited lives each level with a preset # of pieces, original shape, rotation flag, time limit, and other settings. Still randomly generated each time for a unique challenge every time. Only up to level 70 has been preset all the levels afterwards are the same as level 70 (but still randomly generated).

Endless Game: Endless levels with unlimited lives and levels that dynamically adjust difficulty based on player performance.

Survival Game: Endless level with one life and levels that continuously get more difficult each time.

Timed Challenge: Endless levels with one life and levels that continuously get more difficult each time with a 5 minute shared time limit.

Here is the link:

https://riverdougne.itch.io/fill-game