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Riverwall

124
Posts
2
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5
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A member registered Jan 05, 2018 · View creator page →

Creator of

Recent community posts

Thanks for playing - I'm glad you enjoyed playing our game! :)

Thanks, glad you like our game! 

Yeah, if we had had more time, we would have spent even more time polishing the game - that will have to wait, until the voting has ended.

Thanks for playing and reviewing our game! Jonas drew the paintings using Procreate.

If we had had more time, we would have implemented more levels...but we will probably do that after the Game Jam.

Thanks for playing our game. I'm glad you like it!

Yes, absolutely - if we'd had more time, we would certainly have added a few more levels to this prototype and put more time into polishing. We'll probably expand the game after the Game Jam; we still have some ideas that just didn't work out in terms of time.

Thank you! :)

Thank you! I'll take a look at your game as well!

Thank you!

Thanks, will do!

I think this is a great prototype for a game - using the drill for movement as well as for destruction was a great idea!

thank you, glad you liked it! :)

ok, thanks for the feedback.

Thank you!

Yeah, this museum might be a little hard for a first level. I have already planned some easier levels for future versions :)

I'll check out your game as well!

Thanks for playing, glad you enjoyed it! :)

Thank you!

Thanks for playing, glad you liked it!

The quality of the graphics and audio are amazing! This is really well polished, great job!

Thank you, glad you enjoyed playing it! :) I'll check out your game as well!

Thanks, glad you liked it! Yeah, I'm still looking for a fitting soundtrack...all I found didn't really fit the mood I was looking for. But I'll keep searching ^^

Nice idea! Are the salmons and turds a reference to something, or is it as random as it seems? :D

Great work, especially for your first game! I really like the mechanics, and the overall atmosphere of this game.

I really like the concept of this game - it's a great idea fitting the theme! With some sound, and a little bit of polish / increased difficulty, this could become even better.

Thanks for playing, and for the feedback. Yeah, I also thought about setting a max range for the grapnel. Except for the corner case where you are standing beside the museum, and can use the grapnel to launch yourself up to the attic, it doesn't really make a difference regarding the game mechanics. But it's definitely on my todo list :)

Thanks! Glad you enjoyed it! :)

Thanks for playing, glad you enjoyed it! :) I'll check out your game as well! 

I really like the graphics of this game - nice particle effects! The soundtrack is nice as well...good work!

The graphics of this game are really great, and the dialogs are funny as well. Great job!

Nice concept! However, most of the time, there is not much the player can do, except to watch the farmers slowly destroying the tower ;)

Thanks for playing! In the next version, it will be more polished :)

Thank you, glad you enjoyed it! :) I have to agree, it's quite difficult - in the future, I might add some easier levels for new players.

Thanks, glad you liked the idea! In the future, I might add more museums (ramping up in size, guard count, and thus difficulty). Regarding the text popups, I'll think about some better place to put them!

Thank you! Yeah, I've removed a bunch of those bugs already, but unfortunately, I'll have to wait until the rating session is over, before I can update it here on itch.io as well ^^

Thank you!

Thanks!

Thanks! :) Yeah, for the next version, I think I'll make a separate tutorial which introduces the cameras properly. Right now, it's just a popup once you arrive at the museum. I'll check out your submission as well!

Thanks! :)

Great idea, the concept is really fun! However, as others, I'd suggest to make it more obvious which chesse is which - maybe (if you want all your cheese types to be yellow) put some part of the packaging beside it, so players can see which cheese it's supposed to be?

Great concept! I really like the effects when the character reaches the diamond! 

It would be great if you wouldn't have to restart from scratch each time you missed the diamond...but that's only a minor suggestion.

Well done!

Nice concept - the digging feels great, but as others suggested as well, it would be very helpful if the colliders of the edible objects were bigger - i spent quite some time aligning the mole perfectly just to get to one specific worm. Apart from that, great job!

Thanks!

Interesting mechanics, and I like the graphic style of this game! However, once you are stuck in the floor (e.g., by placing two portals next to one another), it is quite challenging to get out again. Maybe allowing the character to jump for the height of one tile could solve this issue? Besides that, great job!