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RMJ & JoeJoe

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A member registered Aug 11, 2023 · View creator page →

Creator of

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Thank you for your feedback. :)

Thanks for it. :)

Feel free to contact me via eab.abime.net. I can´t find your maill address.

Fixed in v0.92 :)

Unfortunately, there is currently a bug that completely destroys the enjoyment of the game. I don't want to do this to you and I'm working on the bug fix.

Sorry for the inconvenience.

The bug fix will be included in the next release :)

Unfortunately, a line of code was inserted in the wrong position. This caused the king to always respawn in the same (wrong) position.

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It's a shame I didn't notice it, but I'll fix it. Thanks again for reporting.

First of all, rhx for reporting. But the respawn rate of the large balloon corresponds to the original, namely after every 9 small ones. Putting the king back on the right side is also intentional.

The game is based on the American version of the game. Maybe this version is different from the Japanese one.

The speed is “normal” for this version of Frogger. SEGA's versions are different.

Try out version 1.24 :)

Oh crap, that's because of the NTSC. The speed calculations are based on a PAL system. Step 1 is done, the game starts on an NTSC system. A speed fix will follow.

The master of porting has struck again. Congratulations, another excellent job!

Oh shit, I didn't unlock the files.

Please try version 1.22 and give me feedback.

Thanks for reporting. I first have to create a configuration to recreate the problem.

Are the first 6 tracks loaded (the drive should click 6 times) or is there a black screen immediately. Maybe a guru is displayed?

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This would be possible, but a separate page would be possible for the definition. Or you can store a config file for the WHDLoad version.

But it would be easy to operate it additionally using the AWSD keys. The ADF version would also benefit from this.

Yes, that's a good point. I will implement this next. Maybe the same for the ADF version.

Thanks to you too for the feedback ;)

Thanks for the feedback ;)

Nice to hear that you like it.

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Sorry, it's a bug on my part. The developers from 1981 simply poked into the sprite address to fix the bug. I couldn't assign this, but now.

In ROM starting at address $1F87, for anyone interested.

This bug is also present in the arcade version. I wanted to keep the game very close to the original.

But this bug also bothers me. And that's not the only one. But if you consider that the code is from 1981, it is very impressive from the developers back then.

Really nice.

I just posted a small update on the project. The changes mentioned are in the final version.

Of course you are right

thanks for the feedback :)