Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rndm

36
Posts
10
Followers
23
Following
A member registered Jul 13, 2020 · View creator page →

Creator of

Recent community posts

Awesome satisfying platformer, and surprisingly chill :D   Overall loved it!!

My one main issue was that there were a few times I couldn't see where I was supposed to jump to because it was off-screen, causing me to do a blind leap of faith and fall off. But for 12 years old this is really impressive, good job!

you may not have wanted me to play your game... but I PERSEVERED!  i got surprisingly far by spamming left click on the bottom of the player character lol, which let me kinda fly. eventually tho i shrunk too much :<  the use of the theme to shrink the player so they can't play anymore was truly a stroke of genius

haha thanks, never imagined that someone would be able to speedrun this game in 12 minutes !!

I LOOOVE the art and vibe of this whole thing :D  Just the designs, name and class are enough to make me want to know more about them lol. There's also quite a lot of narrative potential in the contrast between the coziness of the player's job sitting around at the guild, while the consequences of some of these quests can be lifechanging for the people doing them. Like I actually felt kinda bad when one of them died because of the quest I sent them away on...

I would love to see this expanded upon :D

Really clever and original idea, and surprisingly a lot of levels for a game jam :o  With a bit of polishing up this actually has potential to be a pretty nice full game!

Pretty nice jam game :)  Just so you know, the next level button in the bottom right doesn't require all enemies to be dead, so it's possible to just skip through all the levels

A cool idea, and the stuff shown on the TV is pretty fun :D  But I think that the keys to fast-forward and slow down should be toggle rather than hold, so that it matches how the remote works.

Really nice visuals, and the idea is pretty neat. The bounce pads are a cool idea but the camera change is too sudden to be able to react in time after bouncing, also the air vents in that one level were too small and it took me like 20+ tries lol. I loved the replays but there being no skip option was painful on that 20+ tries one ;-;  Overall great jam entry tho :)

RPG maker (if you click 'More information' at the bottom of any itch page it's usually there)

So I finished the demo, here are all the bugs I managed to find (besides the UI thing):

-   When loading any save file that's during an investigation section, the 'files' thing at the top is automatically shown but is all empty. It can be hidden by clicking on the 'files' button, which shows it again but as it should be this time. This doesn't happen if the save file is on a dialogue part though.
-   During the 2nd puzzle room, when the 'Vending machine costs removed from notes' message appears in the top left, the note doesn't actually get removed.

All the other bugs I found happen after loading a past save, probably because some of the game information is being saved in renpy rather than in the save file.
-   When loading to the 2nd puzzle room and investigating the vending machine from a save where I already collected some money, the 'costs' note displays the amount of money I collected in the future rather than being reset to $0.00. This doesn't let me buy anything, it's only visual. Also it changes to the correct amount after I get any money.
-   The hanging key has a similar problem where after reloading from a save where I cleaned the key to one before doing that, the dirty key has the icon and description of the cleaned key. However it functions as it should - it can't open the door until it is cleaned.
-   Notes duplicate when investigating them after loading a puzzle room #2 save. This happens no matter where the save is loaded from (before, after, or the main menu when first booting up the game). For example, investigating the vending machine even thought I already looked at it and got the note from it in that save. This is also true for the hanging key and probably other places where a trigger to give the player a note is.
-   The 'key not automatically getting cleaned' bug seems to also happen only when loading a save, but it requires a certain sequence of events. Which I tried to figure out but the bug is kinda irregular. The only times I think it happened for me was when loading a save that is after having already gotten the key down from the ceiling. Then when filling the bottle at the drip place, the game doesn't recognise that I have the key in my inventory and doesn't automatically clean it - the dialogue is the same as when filling the bottle before getting the key. If I load a save from around the beginning of the room and do it all in one go, everything seems to work fine.

And an extra thing, but not exactly a bug: It's possible to do the 1st puzzle without finding out people's birthdays (e.g. someone reloads their save to the beginning of puzzle room #1 for whatever reason, already knows where to put Serena's 0 in, so doesn't talk to people to get their birthdays). This means they never appear in the 'Profiles' menu. It might be good to have these perma-unlock and not be tied to the save (unlike all the stuff in the bugs above, which probably should be confined to the save file :p )

Anyway, having now finished it properly, I really enjoyed pretty much everything about the game! The writing is really witty and polished, the characters are interesting and varied, the art is great and the puzzles are engaging without being too difficult. I do have a few nitpicks here and there but it's a WIP so of course it's not gonna be perfect. I think this post has gotten long enough so I'll stop rambling now lol. If you ever want any help with anything in the future tho, I'd be happy to. ^ ^

(1 edit)

I think it's a default feature of renpy, you can see it in the 'help' section of the pause menu. It uses the H key which is the same as what you've got to show hints. During dialogue pressing H hides the UI but doesn't show a hint, and in the 'wander around the room' mode it's the reverse.  I tried replicating the bug just now but couldn't (the UI comes back as normal), so it might have just been a one-off unlucky timing thing, or maybe something on my computer's end. It happened during the first puzzle room.

(also about the key thing, I phrased my first comment wrong - i knew the drops don't clean the key, it's just that the filled bottle cleaning the key automatically didn't happen for me. I'll just reload a save and try it again)

I love everything so far, but the game's stuck for me at the end of the 2nd room. The dripping water doesn't clean the key, it only fills the soda bottle, so I can't unlock the door. This might have happened because I interacted with some things more than once, for example the vending machine, which duplicated the 'vending machine prices' note I got. I also had a bug with the hiding UI, where it wouldn't come back for 2 minutes until it suddenly did. But bugs aside the game is really really great, can't wait to play more :D

The puzzles are simple but surprisingly fun, and the narrative gives an interesting insight into this character. Also I like the charming artstyle. :)  Overall, really good job for 3 days!

(1 edit)

I like the look of the main character, nice art style. But some music would be good

love the spinning mechanic, very unique and well executed idea!

thanks :)

this is COOL AS HELL, can't believe this isn't more popular. The themes and worldbuilding are just so good, and the art is incredible!! there's a lot of potential in a dark-fantasy-parody-of-real-life world like this - even if you don't finish this project, something in the same vein as this in the future could definitely be amazing :D

Cute art !  A way to reset the game after losing would be nice, as well as maybe some sound effects/music. The idea is pretty cool tho. Good job :)

i have no idea what just happened but it was awesome 

Very charming and fun story! I also like how the minigames are all unique from each other :)

Really cute and fun! And the art is amazing :D

Yet another banger. The perfect sequel to an already flawless game

(1 edit)

I found another solution could be to change the text speed for those lines only, you can do this using 'cps' tags, for example putting {cps=20} and {/cps} on the line with the {nw}

Simple and sweet story, I really enjoyed it :)

(1 edit)

Pretty cool game! ^^  Btw there's a bug near the beginning right after the line 'The sky got darker, and the snow heavier.' where the game seems to skip a few lines of text, it also happens once or twice again later. But I think it's pretty impressive how it only took you a few hours to make this, way faster than me :p. Looking forward to your future projects (I played a few of those mspaint VNs, the gambling one was neat lol)

I'm a beginner in Godot and spent like a week searching for a good way to import json files into a dialogue system, this was exactly what I was looking for! Thanks a lot for this :D

(1 edit)

Calming, has a nice deeper meaning past just gameplay and the movement feels nice

(1 edit)

Very frantic and tense, also the visuals are really good!

(1 edit)

I liked the artstyle and the movement was really good (the goat's legs always landing was satisfying). Simple but not too easy :)

(1 edit)

Fun! a bit too easy, I like the idea so much i kinda want some more challenging levels lol

Simple but fun :D Fits the theme very well lol

It fits the theme quite well (spiralling out of control) but it should get more difficult as the game goes on. Once you get the hang of it becomes too easy and goes on forever

cute and nice pun on the gamejam theme :D