I'm so excited for this! I've ordered a vintage planner from 1983 to use for this game and can't wait for it to arrive.
RNG Gaming
Recent community posts
I realized that I posted a comment on the Tiny Library Kickstarter page, but didn't put it here!
From Nov 13, 2021:
I'm a children's librarian at a public library and I run gaming programs for kids and families. Earlier this week, we ran Tiniest Wizard for our Adventurers' Club (RPGs for kids) and had so much fun!
We all met up in one room where we created our characters and spells, then briefly went over some game and safety guidelines. Then, we went into another room where my co-GMs and I had setup a bit of terrain for inspiration (table for a mountain, a blowing fan, a cauldron bowl, a Halloween skull, some stuffed animals, a plasma ball, Jenga, some giant teeth, etc.). We didn't have a linear adventure planned out, but we did brainstorm a few significant things that could happen for each terrain area. We wanted things loose because we didn't know where they'd want to go, etc.
Anyway, the adventuring party (known as The Aqua Jokers of the Crusade of the Dagger) ended up discovering that an evil robot had turned a wizard into a pair of giant teeth and the party had to find the evil robot and return the wizard to his true self. They ended up visiting an enchanted forest where a unicorn gave them magic dust; they discovered moveable blocks and built a statue in honor of forest creatures - some magical light creatures where so impressed that they granted the party a single time use spell that would call first creatures to their aid; they encountered a baby dragon and made it fall from the sky, which provoked the guardian dragon who breathe fire on them, but someone used a "jewel" spell to create treasure as an apology, then they traded a bit of magic dust for a dragon tail scale; then they encountered a giant bottomless cauldron (someone jumped in, but the party rescued them) where they used magic dust and dragon tail scales to make a potion that would blast something into space; then they encountered a giant skull that asked them a riddle which led then to a space frog who knew where the evil robot lives so he gave them a ride to the portal; they activated the portal and the evil robot, who also farts, emerged from the portal.
The evil robot liked turning tiny wizards into single body parts (like giant teeth). The evil robot then turned one of the party members into a fluffy tail (this wizard had a tail). The party summoned the forest creatures who told the robot they would chew through its wires but the evil robot didn't want this to happen so it negotiated with the party. The robot missed dancing and really wanted a disco ball and said it would exchange three requests for a disco ball. The party combined a "silver" spell with a "flash" spell to create a disco ball and in return they asked for the two tiny wizards to be returned to their regular forms. As the third request, they asked the robot to stop being evil.
They found the teeth wizard, who has a big shiny smile, and discovered that the wizard liked to tell jokes so we ended with a disco party and knock knock jokes and a giant banana. There was a lot of laughter and everyone had so much fun.
Oh! I created printable prop cards and a character sheet for our game. The class and prop cards can be placed right on the character sheet. It was really helpful for our kids to have the cards and a sheet to record their stats (tracking on dice always ends up with fidgeting the values away). A lot of them like to have character sheets to take home with them as a memory token.
The cards were really helpful to get us playing quickly. We only have 1.5 hours for rules, character creation, and playing. I dealt two class cards and two prop cards to each player and they picked the one they wanted, which saved us a bunch of time and decision anxiety.
I'm a children's librarian and run a kids' RPG club at my public library. We played Definitely Wizards last week and had SO MUCH FUN! This photo is from our session. All 12 kids and 3 game guides loved exploring the challenges.
My favorite part of our club is when all the groups come back together at the end and share their favorite moments from their games because it's always cool to hear about the different scenarios each group ended up in. This game had wildly different stories created at each table because we rolled the challenges on the spot instead of pre-planning them.
A lot of the kids are also looking forward to running the game themselves for parents and siblings after the club. 1000% would play again. Thank you for creating such a lovely game.