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rngtan

13
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1
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22
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A member registered Apr 09, 2020

Recent community posts

(1 edit)

According to the description, all combat should be avoidable. Does it apply to Chapter 1? Unless we are missing something (and we probably are), the maximum amount of money you can find without combat is 630, which is slightly short of 650 to pay off both the guard in the Thieves Guild and the Pink Ticket.


Edit: Nevermind, we found another 50 c in the private quarters of the Thieves Guild.

Is the "An alleged witch" quest completable? It is possible to have obtained all ingredients after the capital sequence, but the game doesn't seem to take notice.

"Watch Jogger" Level 1 at the park will consistently brick the save file. Invoking the map will incompletely load the map and trap you there, and you can't skip time afterwards.

Thanks, just caught the addendum. I will wait until the next release (although I hope I won't have to redo the entire save file).

It is pretty hard to trigger the last Maki event in the latest build. Does anyone know what the conditions and the triggers are? All other events have already been seen.

About the win cutscene: If you die right before you trigger the cutscene, the game will be broken; the camera is displaced and frozen on spot while you otherwise have control over the character.

It was probably not a good idea to bake the Happy scene hints into the music. The voice is barely audible behind the background music. It would probably slightly less frustrating if it were played as Sound or Voice so that we can mute the music.

Compliments to the dev. The exhibition genre pretty underrepresented right now but offers a lot of gameplay opportunities.

I'd like to ask which direction you want to take this game. You cited Hitman as one of your inspirations, but going back a bit further, a Tony Hawk style progression system makes perfect sense for this kind of game (and to be honest, the modern Hitman achievements since Absolution are basically Tony Hawk likes). Basically, every map has a checklist of goals, which can be straight up score runs, but also something more specific goals like "Lead this specific character for x meters/to this location", "Scatter this specific group of punks and get away successfully", "Get the attention of this super persistent character and survive for at least x hours", "Level x Orgasm at this hard to reach spot", or "Drop clothing at a variable amount of predetermined spots" (with later maps probably requiring a larger amount of pieces than the standard outfit has) - you can go nuts there. Every goal credits you with a set amount of points, and reaching certain milestones unlocks goodies, cosmetics, and eventually more maps with their own set of goals.

On the technical side of things, do the NPCs have schedules? As far as I can see, they seem to walk on determined routes, but kinda randomly so. For this kind of game, that would be one of the things I'd tackle early since this would be one of the way to give the maps character, and would also set up a lot of achievements that require (at least some) reliable NPCs.

Not referring to you, but another dev who secretly updated the game and then proceeded to remove any user who pointed that out. You have been pretty forward when questions, which is commendable.

Would have been better to mention that somewhere in the patch notes, but I understand that that could have some vague ramifications. 

Thanks for answering it. Last time I asked that question I got permabanned, so I was hesitant at first.

Are my memories playing me a trick or did Dark Matter's breasts expand? I am aware of the Leary situation on Steam but this one could be just me being paranoid.