This video is a little old but maybe this will show a bit more? https://www.instagram.com/p/CuLMWpOv-DE/
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For now I could suggest a single frame of the run( mario jump pose) or just about any of the current pose frames that you think could work. Like the sample above is using just 3 frame run animation and using the middle frame for the jump. Adding animations to the current generator is impossible until we develop the whole new version which will take us some time. Hopefully that helps out for now.
We are currently doing our best to upgrade the tool to newer version with skeletal animations at the base of the program. Right now the base are sprite sheets. No skeletal animation animation data exists within the current form of the tool. It exists externally as that's how I create the sheet bases. Maybe that helps shed a little light.
https://hakuenstudio.itch.io/hakuen-studio-character-frames-for-rpg-maker this is one. Also Galv's plugins also have similar.
The best way to solve the feet is to use a plugin to use the real idle motions from the generator. Because it has animations for idle, walks, runs as separate animations, normal rpg maker is using only the walk animation for the walk and idle. But the gen does have the normal idles so they can be used if you set it up.
Thank you! Winlu's works very well in our opinion. https://itch.io/search?q=winlu
Hi there the content of the pack actually can be used in any engine. There used to be a 4 directional sprite sheet that was an edit of the RPGmaker base sprites but I removed them long ago and replaced them with my original 8 Directional ones. There's no restrictions on engines now. They are simply formatted for RPG Maker.
Hi there! We do have the options to scale body down and heads up in order to create children and smaller characters with unique proportions.
As far as Hue, I assume you mean a overall color to the whole sprite?
The toy sword idea could be something I see us adding in a future update. Thanks for the suggestion!
Thank you for the awesome feedback and happy to hear you enjoy all the hard work that went into this! To answer you question about the armor separation. It is a common suggestion and we are currently looking into how easily it can be added. So I can't promise anything at this time. But hopefully we can find a solution very soon.