Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Roblotto

11
Posts
14
Followers
3
Following
A member registered Oct 28, 2021 · View creator page →

Creator of

Recent community posts

Thank you for playing and providing feedback! 

Thanks, I'm glad you enjoyed it!  I have plans to do an expanded version via WoD's Unbound program, but I have to wait until after the jam is finished being judged.  I'll be taking all the feedback I get in the meantime into account, so you may just get what you asked for ;)

Also...I got to thinking about this, because dying to the Prince three times seemed like incredibly bad luck. It turns out there was actually a bug leftover from testing the various win/lose scenarios that would have led to lower rolls. This has been fixed in an update, so you will now be more likely to get the winning scenario!

Thanks! I was really trying to reproduce the tabletop experience so there is a lot of variability based both on choices made and dice rolls. Surviving the Prince is easier if you’re able to find concrete evidence of your accusation or collect a Resonance. Willpower can also be helpful.

Thank you! That was what I was going for, so I’m glad that came through!

I like the story concept. The migrant-worker subtext is great. I would love to play a more polished version of this.

This game is delightful. I loved the humor and the understated use of vampiric disciplines from a mortal's perspective. Also, loved the L.A. by Night reference. This was clearly written from a fellow nerd's perspective, and I love it!

I like the setting, interface, and story. I would definitely be interested in playing an extended version of this!

I like the concept. The visuals and music have a very World of Darkness vibe. Good job!

Thanks for playing and reviewing! I agree the seduction paths were too easy but couldn’t figure out a good way to fix them in time. The things you mentioned with the ward sound like a bug; certainly not something intentional or that I was aware of when the game was published.

Thanks for playing my game and providing feedback. This was my first time making a game and getting it done by the end of the jam was a real challenge so I’m glad you were able to enjoy it in spite of its flaws!